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Gradle Integration for Eclipse problems
Is there anything I can do in the meantime? Or should I just use Forge 9.11.1.953?
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Gradle Integration for Eclipse problems
I am trying to install Gradle Integration for Eclipse 3.4.0.RELEASE plugin through the Eclipse Marketplace but I always to get this error: I have said yes and the installation fails (as I expected after getting the error). I am running Eclipse Kepler Service Release 1 on a Mac running OS X Mavericks (10.9). Is there any way I can fix this or is it a problem with Eclipse?
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GUI actionPerformed spamming
I should've mentioned that this is sending me round the bend trying to fix it! :
- GUI actionPerformed spamming
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GUI actionPerformed spamming
I have a GUI with some buttons, nothing special. However, when I click on the button in game it seems to spam actionPerformed until I remove my cursor from the button. This has never happened before and it only called actionPerformed once until I released the mouse and clicked again. The offending source files are here on Github (This file may also be useful). My mod is not useless until this is fixed but it is annoying.
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[SOLVED (Maybe)] Tile entity field not setting
I am using packets to set the server from the GUI, I guess I need to use a packet to sync the client and the server. Thanks!
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[SOLVED (Maybe)] Tile entity field not setting
I have a simple tile entity which is having some troubles. The field controlState does not seem to set. I am logging the it's value in updateEntity and it seems to alternate, each tick, between the default value (RED_DISABLES) and a value set during runtime (when one is chosen from the GUI). When I access the field from other classes it only ever returns it's default value. Am I doing something wrong? The tile entity's source is available here.
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Loader.isModLoaded version checking
With Loader.isModLoaded() can I use version checking strings like in dependencies? For example: boolean isCCLoaded = Loader.isModLoaded("ComputerCraft@[1.56,"); Would this work or do I need to check the version after I know that the mod is loaded?
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[SOLVED] Rotate an Icon
I worked it out! Thanks for the previous help though.
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[SOLVED] Rotate an Icon
Thanks! I know it's been some time since your post but how do I reset it to 0 afterwards? GL11 push and pop matrix don't seem to work with ISBRH. Here is the source so far.
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[SOLVED] Rotate an Icon
I've been trying but I have got nowhere with this, can anyone help?
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creative tab error out of eclipse [solved]
have you heard a word that is called relax? Yes I have heard of the word "relax". Have you heard of a little thing called grammar?
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creative tab error out of eclipse [solved]
He means that he wants you to post the source code!
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[SOLVED] Rotate an Icon
I am trying to rotate the top texture of a block base on its metadata. I have looked everywhere and I have had no luck. I have looked at other blocks such as the piston and wooden logs but they have been no help because the deobfuscation is quite poor (no offence to the MCP team they do a great job but deobfuscation is normally pretty bad whoever is doing it and I don't get why Mojang obfuscate their code if they are meant to be so supportive of modding but that is another subject). I have also tried IconFlipped and it has been no use. The source for my block is at https://github.com/Sag73/Omnitech-mcmod/blob/master/omnitech_common/sag73/omnitech/block/BlockConveyor.java.
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[1.6.2] Omnitech Alpha 1.0.1
A quick bug fix in the form of Alpha 1.0.1 is now out!
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