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Redjay

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  1. I have no clue what is wrong with my dimension resource key. I'm using it in my portal block but it is just sending the player into a weird limbo state. So I tracked down the problem to the fact that there is something wrong with my dimension resource key. Here is my code. public class ModDimensions { public static final ResourceKey<Level>GREEN_DIMENSION = ResourceKey.create(Registries.DIMENSION, new ResourceLocation(Main.MOD_ID, "green_dimension")); }
  2. 1. try using a different modpack to see if it is just the mods you are using. 2. (assuming you're using curseforge and you did step one to figure out that it is forge causing the problem) Try using a different modpack manager, or just copy and paste your mods into your mods folder in your MC installation and install forge the normal way. 3. see if the mods you are using have a fabric version and use that. I hope this helps!
  3. Is it possible for me to make a block that extends the NetherPortalBlock class and just change the destination dimension? Is it possible to just make a completely different block that brings the player/entity to a new dimension? I've looked it up but no youtube tutorial or article shows me how to make a portal in 1.19.3.
  4. I'm making a sword that causes an explosion after a certain number of hits. So in the hurtEnemy() method, I create a new Explosion(). I understand everything in the constructer except for the level. What do I put in there for the level? (If I need to attach more code then I can. Also, I'm a beginner so that might have been vague.)
  5. I'm looking for something like the hurtEnemy() method but for all projectiles that are shot out of my custom bow.
  6. I've been trying to create a weapon for my little brother to use and what's a weapon without a decent attack damage? EDIT: I extended the SwordItem class instead of the Item class.
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