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GraphiteGames

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Everything posted by GraphiteGames

  1. repositories { flatDir { dirs 'libs' } } dependencies { // Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed // that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied. // The userdev artifact is a special name and will get all sorts of transformations applied to it. minecraft 'net.minecraftforge:forge:1.16.5-36.2.0' implementation fg.deobf( 'libs:AdvancedCreation:1.16.5-beta1.2.2') } The above code worked for me in de build.gradle The mod jar i am trying to create a dependency to is called: AdvancedCreation-1.16.5-beta1.2.2.jar
  2. Did you ever found out how to do it? I find warjort's answer a little lacking in details. I think the best answer would be a link to source code or a slice of code that gives an example of the following: 1. A pack.mcmeta file where a single file or directory is defined as the custom sprite to be added. 2. The path relative to the resources folder of the actual custom sprite file. 3. Code in a working mod where the sprite is loaded and used to draw something I hope this is not too much to ask I really have no clue what to do with the information that warjort gave there are just so many things that are not explained.
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