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About foreverblu

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    Creeper Killer


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    Revealing the Future...

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  1. I've been doing some research, and it appears that my spawn function for my mob is set to spawn only on ice, but under the Blocks class SPECIFICALLY Ice is set to only allow Polar Bears to spawn, so the spawn algorithm returns false for ice whenever it checks if the block is spawnable. I went ahead and tried to override the Minecraft version of Ice by copying the code and adding my own mob: public static final RegistryObject<Block> ICE = VANILLA_BLOCKS.register("ice", () -> new IceBlock(AbstractBlock.Properties.create(Material.ICE) .slipperiness(0.
  2. Yes. I've also discovered if I remove the if statement and add the spawner to every BiomeLoadingEvent my mob DOES spawn in every biome, which seems odd to me. Is there a specific number of biomes I must add a mob to, or an overworld specific event I need to also account for?
  3. I'm currently trying to set a custom mob to spawn in a specific biome, and I've looked at a couple of reference mods to see if I've been missing anything, but my mob just somehow cannot spawn. @SubscribeEvent(priority = EventPriority.HIGH) public static void addBiomeSpawn(BiomeLoadingEvent event) { Biome biome = ForgeRegistries.BIOMES.getValue(event.getName()); System.out.println(biome.toString()); if (biome.toString().equals("minecraft:plains")) { System.out.println("Its been Added!"); event.getSpawns().getSpawner(EntityClassification.CREATURE).add(new MobSpawnInfo
  4. Don't I have to put something within the FromBytes or ToBytes methods of the IMessage declaring the buf to be writing the potion effect to be sent, though?
  5. Forgive me if I sound like a beginner here, but I've looked at the SimpleNetworkWrapper, and i've played around a little with the Packeting, but how do I use the IMessage class I've made in order to return a Potion effect?
  6. So i've started Forge coding for a couple weeks now, and I've been getting into Key Inputs, with handlers and all that. Recently, i've been trying to develop a keyinput where you click a key, and you would get a certain effect. When I did use the player.addPotionEffect() method though, the client only visualizes the effect, but doesn't actually work. Here's a snippet of my code: @SubscribeEvent public void onKeyInput(InputEvent.KeyInputEvent event) { EntityPlayer play = Minecraft.getMinecraft().thePlayer; if(testKey.ping.isPressed()) { buttonPress = true;
  7. Can you help on that then? Because I dont know what is the command line for zips. And even when i unlock hidden folders(using another application) __Macosx is not there.
  8. http://pastebin.com/41ujwpHg I AM USING 407 LATEST CURRENT FORGE AT MY TIME. I AM USING MAC
  9. Well...i installed forge 339(and i tried 337) I checked the wiki and retried twice for each. Its always a black screen. I tried redownloading the lib files but it did not work. Im using Mac, so i merge the folders for NET and PAULSCODE. did i do anything wrong? Steps: - Open Minecraft.jar - Open Minecraft Forge .zip - Drag contents into Minecraft.jar and merge nessasary folders. - Open Minecraft. Please help THis did not happen to me for 1.3 or 1.2 or 1.1
  10. Um...dont get too cocky about it. Forge will always set up the envirement at the beginning, and are you sure youve tried running forge before your dragged it into the .mods folder? and it worked?
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