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TileEntity

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Everything posted by TileEntity

  1. You can load fabric mods with Forge:
  2. This usually happens when the mods are not loaded server-side - you are running a vanilla server instead of a forge server Add the lines of your start script (run.bat)
  3. Make a test without decorative_blocks
  4. Use a pre-configured modpack as working base and add new mods one by one
  5. Add crash-reports with sites like https://paste.ee/ and paste the link to it here Make a test without Relics
  6. Also add the latest.log from the logs-folder
  7. Looks like an issue with treecapitator - make a test without it
  8. There is an issue with Immersive Railroading - maybe a conflict with Rubidium
  9. Referring to their GitHub, this was fixed in 1.16.7 by adding the recipe via KubeJS At \kubejs\server_scripts\recipes.js, add // wool event.shaped( Item.of('minecraft:white_wool'), [ 'AA ', 'AA ', ' ' ], { A: 'minecraft:string' } ) If you are not sure how to add it, backup the file before. Or download the 1.16.7 modpack build and overwrite the recipes.js in your server and the client modpack at \kubejs\server_scripts\
  10. Add crash-reports with sites like https://paste.ee/ Start with removing ReSkin
  11. I have no idea - do other modpacks work?
  12. Use Java 17 instead of Java 18
  13. Add the full crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here
  14. Looks like an issue with Optifine - to get Optifine to work, you will need Forge 43.2.14 You can downgrade Forge (which may break other mods) or replace Optifine With Embeddium + Oculus
  15. Use Java 17 instead of Java 22
  16. Same issue without DynamicLightsReforged?
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