Everything posted by TileEntity
- RLcraft freezes when i load any premade world
- RLcraft freezes when i load any premade world
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Waccyy's Fantasia Rendering Crash
Make a test without snifferplus - may refer to a conflict with the mod Fusion trying to render such a sniffer
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Project Ozone 3 Server Crashing
You can try to remove the Farming Station block from the world with an NBT Editor The location is mentioned - here in this case: -- Block entity being ticked -- Details: Name: enderio:tile_farm_station // crazypants.enderio.machines.machine.farm.TileFarmStation Block type: ID #1533 (tile.block_farm_station // crazypants.enderio.machines.machine.farm.BlockFarmStation // enderio:block_farm_station) Block data value: 0 / 0x0 / 0b0000 Block location: World: (439,86,422), Chunk: (at 7,5,6 in 27,26; contains blocks 432,0,416 to 447,255,431), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) The block_farm_station is at 439,86,422 in the region file r.0.0.mca Check your own crash for coords and region file If you have further issues, create an own thread for it with the full crash-report etc
- RLcraft freezes when i load any premade world
- RLcraft freezes when i load any premade world
- RLcraft freezes when i load any premade world
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[1.20.1] why is chunk.getHeight returning -64
hmm I have no idea
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[1.20.1] why is chunk.getHeight returning -64
I am not sure but if (level.isClientSide()) { ... } here always return false (singleplayer is some kind of local server) - so this is used for client-thread stuff like changing GUIs or working with effects So this code block is completely ignored - to make sure, test it with LOGGER.info() lines or System.out.println() So if I am correct, just unwrap it from the if (level.isClientSide()) { ... } check
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1.20.1-47.4.28 server no longer working
Also make a test without supermartijn642corelib and the mods requiring it
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1.20.1-47.4.28 server no longer working
Maybe an issue with the mod vanillabackport
- Missing mods.toml file
- Game Crashing when I try and load into a world
- Game Crashing when I try and load into a world
- Game Crashing when I try and load into a world
- Game Crashing when I try and load into a world
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New Server
You can do this without any mods: At the center of your spawn, use /setworldspawn then /gamerule spawnRadius 0 So the player spawn will be at this location To protect this area, change the spawn-protection value in the server.properties Default is 16 blocks - so an area of 33x33 blocks (one spawn block plus 16 blocks in each direction) is protected based on your worldspawn - just increase the number to protect a larger area
- Modded world crashing
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Connection Lost/Network protolcol error
Does the vanilla server use the same Java version and port?
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Connection Lost/Network protolcol error
Something on your system is blocking the connection (Firewall/Antivirus or similar)
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Connection Lost/Network protolcol error
Add the client/server log with sites like https://mclo.gs/
- Server keeps crashing
- Server keeps crashing
- Server keeps crashing
- Server keeps crashing