I'm trying to add an armor set using the ArmorItem class; nothing too fancy, just a new material. The issue I'm running into is that the ArmorItem constructor is expecting an Item.Settings object, but it can't find the Item.Settings subclass. When I try using Item.Properties, like I have with other items, it says that there isn't a constructor for ArmorItem that uses Item.Properties. Am I missing something obvious here, or is there an incomplete change in Item/ArmorItem for 1.20.2?