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ChickenSpeed12

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Everything posted by ChickenSpeed12

  1. Simple: In my entity, there's an integer variable called "hat." A "GetHat()" Method will return this "hat." The "GetHat" will be called, and a layer will be added depending on "hat."
  2. How would I add certain things depending on a variable?
  3. I'm just wan'ting to find the beacon. What's AABB?
  4. Did I mention that I'm using geckolib?
  5. My own custom entity.
  6. How would I do that?
  7. The way I'm doing it is so the "pet" gives the effect. But it's only gonna be near a beacon. And it's to the owner.
  8. Pls! I need help!
  9. What I mean is I haven't found a solution, and I still need help.
  10. I’ve seen baked models, but there isn’t enough info on it. Anything I can do?
  11. No wait! I don’t! I still need help!
  12. Oke never mind! Iv'e got a solution!
  13. Hello there! Is there a way to change the entity's model in game? Like making hats? thanks!
  14. Hello there! I'm trying to apply an effect to the player if its pet is near a beacon. any way I can do this?
  15. Mob Class and cause line Animation factory was deprecated, i replaced line 28 with this: private AnimationFactory factory = GeckoLibUtil.createFactory(this); Mob Renderer and finally: Mob Model
  16. Ok HERES the debugged log.
  17. That's the mod i'm making.
  18. Sorry but the debugged output paste was removed! Here's the paste.
  19. Hello there! I'm making a mob mod, but embarrassingly, my first mob crashes the game! Im using Geckolib 3.1.40, MC version 1.19.2, and Forge 43.3.2. Error: Caused by: java.lang.NullPointerException: Cannot invoke "software.bernie.geckolib3.core.manager.AnimationFactory.getOrCreateAnimationData(int)" because the return value of "software.bernie.geckolib3.core.IAnimatable.getFactory()" is null Crash Log Debugged Output I hope I've given enough info!

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