Really? I thought that's what it would be used for. Could you possibly give me an example of how this is done?
I thought it would work something alone these lines, but no avail.
glPushMatrix();
glBegin(GL_QUADS);
glVertex3d(0,71,0);
glVertex3d(1,71,0);
glVertex3d(1,70,0);
glVertex3d(0,70,0);
glEnd();
glPopMatrix();
I tried glLoadMatrix() and various transformations alike. How would you do it?