I got a problem with adding interractions to existing blocks in minecraft. I want to make it so that when a minecraft log is stripped by an axe, a modded item called: "bark" is spawned on the ground (like when a sunflower is bonemealed) but using: "InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit)" in a new class i can only target blocks that has been assigned to that new class. Can anyone help?