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sorash67

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Everything posted by sorash67

  1. then you either have not put your textures in the right place, or don't have the right code for your textures! -sorash67 || Skorpio
  2. that's EXACTLY what i thought! the thing is, i tweeted LexManos himself, and he said this is the WRONG thing to do! and i know this too! but it works, and there doesn't seem to be any other solution! so i guess i'll go with it... -sorash67 || Skorpio
  3. @PreInit public void preInit(FMLPreInitializationEvent event){ //Config file config = new Configuration(event.getSuggestedConfigurationFile()); new MoreOresConfig(); ingotOrange = new ItemGeneralIngot(MoreOresConfig.ingotOrangeID).setUnlocalizedName("ingotOrange").setCreativeTab(orangeTab); LanguageRegistry.addName(ingotOrange, "Origum Ingot"); } works perfectly fine! but when i move it over to @Init public void init(FMLInitializationEvent event){ } bam, missing textures and name... while in preInit: and in init: what is going on??? -sorash67 || Skorpio
  4. Hello all modders and possibly, owners of forge! i have been messing around with code to figure out how to fix the issues related to block and item textures, and name registry being "tile.blockName.name" for every block after the 1.6.1 update! As i was modifying my code, i noticed that when the blocks and items are declared in the preInit section of the code rather than the usual place, the Init, textures actually show up! but when in Init, they don't! then i thought why don't i try this for LanguageRegistry as well? and sure enough, the names worked absolutely fine when moved from Init to preInit! If you have any suggestions or ideas about why this is happening, please share! And also, if you need any code, go right ahead and ask, and i will provide the related code! Thank you! -sorash67 || Skorpio

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