Thx for replying I fixed it with some help
@SubscribeEvent
public static void renderPlayer(RenderPlayerEvent.Pre event) {
PoseStack poseStack = event.getPoseStack();
poseStack.mulPose(Axis.XN.rotationDegrees(180));
poseStack.mulPose(Axis.YP.rotationDegrees(180));
poseStack.translate(0, - event.getEntity().getBbHeight(), 0);
}