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BabyThor

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  1. Quark has an in game config You can turn any feature on or off from the q button on the main menu
  2. I am trying to add functionality similar to the farmblock, but dependent on the player's speed The farmblock onFall method checks to make sure the event is server side before doing anything so I assume that's best practice, but as far as I can tell, you can only get the player's speed on client side? So I'm wondering what the correct way would be to check a player's speed on the server end.
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