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About vpklotar

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    Tree Puncher


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    I am new!
  1. Okay, haha, failed to notice that, at least i get a new block into my inventory but it should be a stack And though it renders there it seams to be null for some reason...
  2. Okay, so i kind of have the inventory working. The only thing i really can't get to work is picking up an item and placing it in to the inventory for the player. I've been looking for a solution a long time now and I haven't come across one yes so i search here for help! Current action: As i click the slot i get 1, only 1 cobble stone in the hand and then it removes it from the gui (as expected as i picked it up) then when i click an inventory slot (player inventory) it just goes back in to the gui (the normal inventory) and then when i exit the gui it drops a copple of stacks on the grou
  3. Okay, so i got this solar panel and cable tileentities rendering as TileEntitySpecialRender and well as that works all fine in actual world it doesn't work that fine in the inventory, it's just a blank spot where the item's supposed to be! Main file: https://github.com/vpklotar/Industrial-Line/blob/master/src/se/vpklotar/il/Il.java SolarPanelSpeicalRender: https://github.com/vpklotar/Industrial-Line/blob/master/src/se/vpklotar/il/power/SolarPanelSpeiclaRender.java SolarPanel (block): https://github.com/vpklotar/Industrial-Line/blob/master/src/se/vpklotar/il/power/SolarPanelSpeiclaRen
  4. Okay, so the getDescriptionPacket() worked Thanks!
  5. Okay, so ill try the getDataPacket() and see what i can get, i tried with the packets but i didn't get them to sync? Anyway, I'll try that out and reply if I can't get it to work, otherwise a "Thank You" will get thrown out
  6. Okay so I just got into modding, I have quite a bit experience with Java as I've created a java game as the project before this one, anyways my problem is that i have one TileEntity on the server and one on the Client, the problem is that they don't sync there variables So my problem is that I do get power into both entities, although one is drained bu the client gui still think it have power as it gets the client entity instread of the server entity :'( I've been googling around for quite a time now and haven't found any solution to this so I hope i can get some here! The TileEntity: h
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