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DTaylorMedia

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    VW1wSk5VMVVRVEZOTUZaRVVsVldSVkpyV1RSTmVtTXpUVEJWZVZKRVpFUk5WVXBHVFZSbmVGSnFVWGRSYTBaSFVtdEpkMUZVV1RST2EwcEhVbXRWZUU1RVdYZE9hbFpDVVZSQk5VMXJSa1pTUlVaSFVYZHZlRTFyVlRCT1JFSkNUVEJOTVZKVWFFVk5lbEV6VVZWRk1GSnJSVE5OVkVwQ1VXcFZNMDlVVGtaTlJHUkNUbFZWTWxKcVdrZE9SVlp

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  1. Don't matter, I found my answer. Turns out I do have to make it a JSON, and was changed in 18w02A.
  2. I was going to update my resource pack so its compatible for 1.13, but i noticed in the JAR file of the latest snapshot 18w21b, the language file "en_us" had the *.json file extension instead of *.lang. Does this mean that I'll have to convert my *.lang files to *.json?? Edit: Also, what snapshot did they make this change?
  3. Was on the Minecraft Wiki looking at the properties for the *.MCMETA files inside of assets/minecraft/textures/misc, and stumbled across an INT Array tag named mipmaps. Does anyone know how to use this?
  4. Ok, thanks for your help, and for the tutorial
  5. Hi. I've not used minecraft forge in a while and i wanted to make a mod for 1.6.4 as well as 1.7 and 1.8, but I'm unsure what JDK i should use. Will I have to use different JDK versions for each of them?
  6. Hi. I'm making a 3rd party application, and I'm trying to make something similar to NBTExplorer, but I can't seem to figure out how to read the DAT Files. Any tips on how to do this?
  7. I have another problem. After I'd gave some blocks a 3D model on my Power Crystals Mod, I went to my other mod to do same. All the cubes of the model are ok, apart from the cube with the glass texture. I have uploaded an image of it on my Imgur, in the MCForge album. http://dtaylormedia.imgur.com/ In the block code, I've only used isOpaqueCube(). I've tried isTranslucent (return true), but it did not work.
  8. I fixed it. All i needed was these. public TestBlock(Material materialIn) { super(materialIn); } public boolean isOpaqueCube() { return false; }
  9. I now know how to insert photos (thanks diesieben07), here's the problem I have with my TestBlock. http://dtaylormedia.imgur.com/ Here's the blocks code. package dtaylormedia.crystalpower.block; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class TestBlock extends Block { public TestBlock(Material materialIn) { super(materialIn); } @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @SideOnly(Side.CLIENT) public boolean isTranslucent() { return this.translucent; } }
  10. Hi. I posted a problem I'm having with my 3D block in the Modders Support earlier on, but I still don't know how to insert photos. Without the images I took, I don't think I can explain my problem that well
  11. I've created a test block in my mod, as it's my first time using a 3D model in my mod. The model worked, but I can't get it to work properly. I would include the images I have of it, but I can't figure out how to insert them
  12. Hi. I'm having trouble with my mod. Yesterday, I copied my mod from my PC to a USB, so I could work on it on my laptop. But it said something was wrong with .classpath or .project file. Please help. Thanks. I'll update this in a moment once I found out it's the .classpath or .project file. Not sure if this would help, but my laptop uses Windows 8 and my PC uses Window 7
  13. Hi. How can I make a block face different directions? Same as Dispenser, etc, but can only face North, Ease, South, West.
  14. Hi. for my mcmod.info, i have gave my description colored/formatted text by using §, and \n for new lines. I wanted to reset the color of the text back to the descriptions default, but I can't seem to get it. I have used light gray and white for the text, but when I look at the MCP and Forge description, it's not the same. Also, I've used §r, but it just resets the format.
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