Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • DTaylorMedia

DTaylorMedia

Members
 View Profile  See their activity
  • Content Count

    42
  • Joined

    June 22, 2013
  • Last visited

    May 29, 2018

Community Reputation

1 Neutral

About DTaylorMedia

  • Rank
    Tree Puncher
  • Birthday 03/31/0004

Converted

  • Gender
    Undisclosed
  • Location
    NULL
  • Personal Text
    VW1wSk5VMVVRVEZOTUZaRVVsVldSVkpyV1RSTmVtTXpUVEJWZVZKRVpFUk5WVXBHVFZSbmVGSnFVWGRSYTBaSFVtdEpkMUZVV1RST2EwcEhVbXRWZUU1RVdYZE9hbFpDVVZSQk5VMXJSa1pTUlVaSFVYZHZlRTFyVlRCT1JFSkNUVEJOTVZKVWFFVk5lbEV6VVZWRk1GSnJSVE5OVkVwQ1VXcFZNMDlVVGtaTlJHUkNUbFZWTWxKcVdrZE9SVlp
  1. DTaylorMedia

    Extension for language file inside Resource Pack

    DTaylorMedia replied to DTaylorMedia's topic in Texture Packs

    Don't matter, I found my answer. Turns out I do have to make it a JSON, and was changed in 18w02A.
    • May 29, 2018
    • 2 replies
  2. DTaylorMedia

    Extension for language file inside Resource Pack

    DTaylorMedia posted a topic in Texture Packs

    I was going to update my resource pack so its compatible for 1.13, but i noticed in the JAR file of the latest snapshot 18w21b, the language file "en_us" had the *.json file extension instead of *.lang. Does this mean that I'll have to convert my *.lang files to *.json?? Edit: Also, what snapshot did they make this change?
    • May 29, 2018
    • 2 replies
  3. DTaylorMedia

    MCMETA Properties

    DTaylorMedia posted a topic in Texture Packs

    Was on the Minecraft Wiki looking at the properties for the *.MCMETA files inside of assets/minecraft/textures/misc, and stumbled across an INT Array tag named mipmaps. Does anyone know how to use this?
    • October 31, 2017
    • 1 reply
  4. DTaylorMedia started following MCMETA Properties October 31, 2017
  5. DTaylorMedia

    What java version shall i use?

    DTaylorMedia replied to DTaylorMedia's topic in General Discussion

    Ok, thanks for your help, and for the tutorial
    • February 13, 2016
    • 3 replies
  6. DTaylorMedia

    What java version shall i use?

    DTaylorMedia posted a topic in General Discussion

    Hi. I've not used minecraft forge in a while and i wanted to make a mod for 1.6.4 as well as 1.7 and 1.8, but I'm unsure what JDK i should use. Will I have to use different JDK versions for each of them?
    • February 13, 2016
    • 3 replies
  7. DTaylorMedia

    DAT Files

    DTaylorMedia posted a topic in Off-topic

    Hi. I'm making a 3rd party application, and I'm trying to make something similar to NBTExplorer, but I can't seem to figure out how to read the DAT Files. Any tips on how to do this?
    • September 5, 2015
    • 1 reply
  8. DTaylorMedia

    [1.8] 3D Model Problem

    DTaylorMedia replied to DTaylorMedia's topic in Modder Support

    It's working, thanks
    • May 17, 2015
    • 6 replies
  9. DTaylorMedia

    [1.8] 3D Model Problem

    DTaylorMedia replied to DTaylorMedia's topic in Modder Support

    I have another problem. After I'd gave some blocks a 3D model on my Power Crystals Mod, I went to my other mod to do same. All the cubes of the model are ok, apart from the cube with the glass texture. I have uploaded an image of it on my Imgur, in the MCForge album. http://dtaylormedia.imgur.com/ In the block code, I've only used isOpaqueCube(). I've tried isTranslucent (return true), but it did not work.
    • May 17, 2015
    • 6 replies
  10. DTaylorMedia

    [1.8] 3D Model Problem

    DTaylorMedia replied to DTaylorMedia's topic in Modder Support

    I fixed it. All i needed was these. public TestBlock(Material materialIn) { super(materialIn); } public boolean isOpaqueCube() { return false; }
    • May 17, 2015
    • 6 replies
  11. DTaylorMedia

    [1.8] 3D Model Problem

    DTaylorMedia replied to DTaylorMedia's topic in Modder Support

    I now know how to insert photos (thanks diesieben07), here's the problem I have with my TestBlock. http://dtaylormedia.imgur.com/ Here's the blocks code. package dtaylormedia.crystalpower.block; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class TestBlock extends Block { public TestBlock(Material materialIn) { super(materialIn); } @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @SideOnly(Side.CLIENT) public boolean isTranslucent() { return this.translucent; } }
    • May 17, 2015
    • 6 replies
  12. DTaylorMedia

    How do I insert images on posts

    DTaylorMedia posted a topic in General Discussion

    Hi. I posted a problem I'm having with my 3D block in the Modders Support earlier on, but I still don't know how to insert photos. Without the images I took, I don't think I can explain my problem that well
    • May 16, 2015
    • 1 reply
  13. DTaylorMedia

    [1.8] 3D Model Problem

    DTaylorMedia posted a topic in Modder Support

    I've created a test block in my mod, as it's my first time using a 3D model in my mod. The model worked, but I can't get it to work properly. I would include the images I have of it, but I can't figure out how to insert them
    • May 16, 2015
    • 6 replies
  14. DTaylorMedia

    Cannot open my mod

    DTaylorMedia posted a topic in Modder Support

    Hi. I'm having trouble with my mod. Yesterday, I copied my mod from my PC to a USB, so I could work on it on my laptop. But it said something was wrong with .classpath or .project file. Please help. Thanks. I'll update this in a moment once I found out it's the .classpath or .project file. Not sure if this would help, but my laptop uses Windows 8 and my PC uses Window 7
    • May 8, 2015
    • 10 replies
  15. DTaylorMedia

    [1.8] Block Position

    DTaylorMedia posted a topic in Modder Support

    Hi. How can I make a block face different directions? Same as Dispenser, etc, but can only face North, Ease, South, West.
    • April 4, 2015
    • 2 replies
  16. DTaylorMedia

    mcmod.info colored description

    DTaylorMedia posted a topic in Modder Support

    Hi. for my mcmod.info, i have gave my description colored/formatted text by using §, and \n for new lines. I wanted to reset the color of the text back to the descriptions default, but I can't seem to get it. I have used light gray and white for the text, but when I look at the MCP and Forge description, it's not the same. Also, I've used §r, but it just resets the format.
    • March 23, 2015
  • All Activity
  • Home
  • DTaylorMedia
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community