
DTaylorMedia
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Everything posted by DTaylorMedia
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Extension for language file inside Resource Pack
DTaylorMedia replied to DTaylorMedia's topic in Texture Packs
Don't matter, I found my answer. Turns out I do have to make it a JSON, and was changed in 18w02A. -
I was going to update my resource pack so its compatible for 1.13, but i noticed in the JAR file of the latest snapshot 18w21b, the language file "en_us" had the *.json file extension instead of *.lang. Does this mean that I'll have to convert my *.lang files to *.json?? Edit: Also, what snapshot did they make this change?
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Was on the Minecraft Wiki looking at the properties for the *.MCMETA files inside of assets/minecraft/textures/misc, and stumbled across an INT Array tag named mipmaps. Does anyone know how to use this?
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Ok, thanks for your help, and for the tutorial
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Hi. I've not used minecraft forge in a while and i wanted to make a mod for 1.6.4 as well as 1.7 and 1.8, but I'm unsure what JDK i should use. Will I have to use different JDK versions for each of them?
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Hi. I'm making a 3rd party application, and I'm trying to make something similar to NBTExplorer, but I can't seem to figure out how to read the DAT Files. Any tips on how to do this?
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It's working, thanks
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I have another problem. After I'd gave some blocks a 3D model on my Power Crystals Mod, I went to my other mod to do same. All the cubes of the model are ok, apart from the cube with the glass texture. I have uploaded an image of it on my Imgur, in the MCForge album. http://dtaylormedia.imgur.com/ In the block code, I've only used isOpaqueCube(). I've tried isTranslucent (return true), but it did not work.
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I fixed it. All i needed was these. public TestBlock(Material materialIn) { super(materialIn); } public boolean isOpaqueCube() { return false; }
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I now know how to insert photos (thanks diesieben07), here's the problem I have with my TestBlock. http://dtaylormedia.imgur.com/ Here's the blocks code. package dtaylormedia.crystalpower.block; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class TestBlock extends Block { public TestBlock(Material materialIn) { super(materialIn); } @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT; } @SideOnly(Side.CLIENT) public boolean isTranslucent() { return this.translucent; } }
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Hi. I posted a problem I'm having with my 3D block in the Modders Support earlier on, but I still don't know how to insert photos. Without the images I took, I don't think I can explain my problem that well
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I've created a test block in my mod, as it's my first time using a 3D model in my mod. The model worked, but I can't get it to work properly. I would include the images I have of it, but I can't figure out how to insert them
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Hi. I'm having trouble with my mod. Yesterday, I copied my mod from my PC to a USB, so I could work on it on my laptop. But it said something was wrong with .classpath or .project file. Please help. Thanks. I'll update this in a moment once I found out it's the .classpath or .project file. Not sure if this would help, but my laptop uses Windows 8 and my PC uses Window 7
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Hi. How can I make a block face different directions? Same as Dispenser, etc, but can only face North, Ease, South, West.
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Hi. for my mcmod.info, i have gave my description colored/formatted text by using §, and \n for new lines. I wanted to reset the color of the text back to the descriptions default, but I can't seem to get it. I have used light gray and white for the text, but when I look at the MCP and Forge description, it's not the same. Also, I've used §r, but it just resets the format.
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I want to make a GUI for one of my blocks, but I can't find any tutorials apart from 1.7.10 or earlier. I did find a 1.8 tutorial on how to make a gui, but the person was speaking german.
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[1.8] [SOLVED] Setting a block as the creative tab icon
DTaylorMedia replied to DTaylorMedia's topic in Modder Support
It works, thanks! -
Can't seem to get it to work. So I setup a new workspace and moved my mod to it. Managed to get it working. Don't think I set the workspace up correctly or something.
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Just gave it a try, "super(label);" has a red underline. It says "The constructor CreativeTabs(String) is undefined".
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Hi. I'm having trouble with my mod's creative tab. My mod's creative tab does work, but it only works if I replace a tab. The code below is in my main mod file. I have set it to 0, so it replaces the "Building Blocks" tab. It works with numbers 0 to 11 (11 being the inventory), but if I set it to 12, the game crashes before the mojang screen comes up public static final CrystalTab tabCrystal = new CrystalTab(0, "tabCrystal"); Am I doing something wrong? Here's the class file for my mod's tab. package com.testing.crystals; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; public class CrystalTab extends CreativeTabs { public CrystalTab(int index, String label) { super(index, label); this.setBackgroundImageName("crystal.png"); } @Override public Item getTabIconItem() { return CrystalItems.crystal_red; } }
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[1.8] [SOLVED] Item shows "item.<name>.name"
DTaylorMedia replied to DTaylorMedia's topic in Modder Support
Problem solved. I forgot add .lang at the end of en_US. Thanks for helping me -
Hi. I've been following XxxXEclipse7XxxX 1.8 tutorials on YouTube (only up to Episode 3), and my item still shows up as "item.crystal_red.name". I have re-watched the first 3 videos about 3-4 times and I still can't figure it out. Please help. Thanks.
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Hi. I'm going to make a minecraft mod, but I need JDK 7u67. I've tried downloading it from the link below, but it asks me to login. I kinda don't see the point in signing up as I can download the earlier/later versions perfectly. Please help, thanks. http://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html#jdk-7u67-oth-JPR P.S. Sorry If I posted this in wrong part of the forum
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I rerun gradle setupDecompWorkspace & I got a failure. [color=red]FAILURE: Build failed with an expection.[/color] * What went wrong: Execution failed for task ':makeStart'. > Cannot find System Java Complier. Ensure that you have installed a JDK (not just a JRE) and configured your JAVA_HOME system variable to point to the according directory. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. [color=red]BUILD FAILED[/color] Not sure what to do.