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jeje3030

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  1. Thanks you very much for your help ! it work. now I've an awesome GUI, by the way now i know how to do GUI(with textbox !), and block which can receive and send redstone signal. Your mod work wonderfully in multiplayer, I've tried. You just have a string formatting error in the radial field emitter, i fixed that but you know how to fix it ! (line 226 in TileEntityRadialField.java).
  2. i wasn't thinking you will give your code, but a huge thanks ! I love your blocks, i will modify the proximity detector to remplace my old Triggerblock.. But can i keep the twoblock you have already coded ? i just want to have them on my server. and of course i will give you credit on the server website. And actually I'm trying to add a textfield to the GUI. You said "kinda the only thing which is working in my mod at the moment ", you mean the tileentity don't work(not emit redstone signal) and don't search for nearby entities ? if you want in my mod it's the only thing which worked, so i can send you my code which do that.
  3. that was what I was thinking. but it still doesn't work. same problem (just in case I moved the updateEntity method to another which is called when the player hit the block, it's just for testing and to prevent passing lots of info every tick) The tileEntity is here, in the block(because I have no error so the command can reached the tileEntity) but the fields are still empty... It's really annoying because all of the mod work fine except this . _______ also I think this : int blockHitX = 0; int blockHitY = 0; int blockHitZ = 0; int blockHitSide = 0; if((Minecraft.getMinecraft().renderViewEntity.rayTrace(200, 1.0F) != null)){ blockHitX = Minecraft.getMinecraft().renderViewEntity.rayTrace(200, 1.0F).blockX; blockHitY = Minecraft.getMinecraft().renderViewEntity.rayTrace(200, 1.0F).blockY; blockHitZ = Minecraft.getMinecraft().renderViewEntity.rayTrace(200, 1.0F).blockZ; blockHitSide = Minecraft.getMinecraft().renderViewEntity.rayTrace(200, 1.0F).sideHit; } work for the moment because I test in singleplayer, but when I will put the mod on the server, it will not work ? _______ If there is an easier way to do what my mod should do, feel free to tell me I'm ready to change all the code if it's really usefull. My TileEntity is a block which send a specific packet to all player nearby himself , the radius and the packed data are configurable with one command(or a GUI but it's more difficult, i prefer a command that need to look at the block).
  4. thanks for the reply. The tileEntity must search for nearby players very often and send them a packet so i must keep the updateEntity method. am i wrong ? To use the methods : the server command class edit the tileEntity Fields and then do world.markBlockForUpdate(x,y,z); to apply change on client side ? it's like these method work ? i haven't the code at the moment, but when i go home and have my computer(i write with my android phone actually) i will try but you can tell me if i'm wrong before i do it. ^^
  5. hi, I'm new to the forum and I program with forge since few days.. And I've a problem with a TileEntity which contains 2 fields (track & radius) who are edited by a server command. if I verify from the (server)command class, the fields are successfully modified, but when I execute a method in my TileEntity, the fields are empty again ! I'm not English so I hope I've correctly explained my problem. With the code it's easier to understand : CommandSetting (the class which manage the command) http://paste.minecraftforge.net/view/c100aba1 TriggerTileEntity (the tileentity class) http://paste.minecraftforge.net/view/494599ec Triggerblock (the blockContainer Class) http://paste.minecraftforge.net/view/833d807c So when I call CommandSetting and then call the updateEntity method from the TileEntity, it fail because track and radius are empty... What's wrong ? the mod is supposed to be universal, so if I made mistakes with the sides, please tell me about that too. I've not posted the mod main class but the command, the block and the TileEntity are in the game so there is no problem in this class. Thanks for you time and your help !
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