Jump to content

Vinz243

Members
  • Posts

    7
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

Vinz243's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. It maybe that my event handler threw a NPE once the logic was deactivated. However, the exception should be caught by the eventbus... Anyway I think I got it working now... But why only certain blocks...
  2. Well this piece of code is interesting, even though I tried again and the same issue arise, and again I needed to restart server. I will try this code, even though it's true that if this was what I was missing leaving and joining back should solve the issue. The code is fully available here if you have time to take a look https://github.com/vinz243/chiseledit/tree/0832065331c0b1ed723180153aa94bfa947ddec8 (keep this commit, after the code has totally changed) The main logic is in https://github.com/vinz243/chiseledit/blob/0832065331c0b1ed723180153aa94bfa947ddec8/src/main/java/org/vinz243/chiseledit/tesa/TessellatorContainer.java EDIT: it may be that when devoluting/revoluting a block (placing it three times around an axis), every block replicated will call the event again and then fire another revolution ? This might be a source of issue but I hardly see how it would cause this one. But how would it know the player who placed it (which is required for the event).
  3. Hi, I'm trying to make a mod, and I added it to my server (with a dozen others). It doesn't change the logic or modify the world except after using a command where it will repeatedly call World.setBlock Problem is, after disabling the logic some blocks are invisible. Like at some places the server knows there is this block but I can't see it and when I try and put a block in its place (since my client thinks it's air), either : - the new block turns to the invisible one - I can't put the block - I can palce it and it won't change, but destroying it will leave the ghost block again There are some ghost blocks which will block me, other not. Using worldedit, I can //set 0 and it works, no more bug but I can't do it for all the ghosts. Using //distr shows me it's for example andesite (when I still see air). Only restarting the server has any effect. I was wondering if I was missing something, like a method to synchronize the model with the view. I'm sorry if this is not really detailed, but there is not a lot more code to it, without dropping everything here. Thanks in advance EDIT: oddly enough, when I restart the server the ghosts blocks are now visible and it turns out that said blocks where built after deactivating my logic. Which would leave me to think it's not an issue with my mod, but I never encountered that before.
  4. Tired of decompiling minecraft using MCP ? Tired of scrolling a long time to found the java file your looking for between the thousands of minecraft ones ? Tired of managing Minecraft dependencies ? Tired of running compile.bat to test your mod ? Then this tool is for You. MineClipse is an open source eclipse plugin created to match Minecraft modders's requirements, such as cleaner project, quick glimpse in a view, file overrider, GUI builder or mob maker, with all the avantages of a real and powerful IDE, like auto-completion, quick run and syntax checker : Eclispe IDE. OFFICIAL WEBSITE HERE ! News and Announcements Modding has never been so easier because of MineClipse skilled community here : forum.mineclipse.olympe.in Realizing a survey !! Tell us about you and modding, to make MineClipse an adpated tool ! >> GO HERE << Looking for a webmaster !!! Write me @ vinz243[at]gmail.com Looking for java developers to participate in the developement. Write to vinz243[at]gmail.com Please Vote ! Give your advice and tell me if your interested in my project. I'd appreciate any advices and i want to make something useful.VOTE HERE Next Release Progress Developement Stages Under developement. A new unstable release is available !!! 1 Update Site : https://raw.github.c...ter/update-site It is under development so it unstable and some features such as Minecraft APIs, are not available. Changelog There is no changelog Screenshots Links Github : https://github.com/V...g.cym.minelipse Sincerly, Vinz243
  5. In fact, it is a java program that run MCP. I'll configure it to run install.cmd instead.
  6. So, just run a cmd file ? No other way ? Because I'd prefer to avoid running one more bat file. I am working on Mineclipse, so I wanted to make users able to add MCForge. Thanks !
  7. Hi, I was looking at the source, and I saw that the thousands of Minecraft files are sorted into packages, such as achievements, packets, mobs... How did you do that ? With mcp, there 3 packages ! Please tell me ! Thanks by advance, vinz243
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.