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kris91268

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Everything posted by kris91268

  1. Or even that, like I said, a database. Whatever is easiest
  2. While I was coding my mod, it frustrated me that there is nothing that says that the different particles are, because they are identified in the spawnParticle() method as a string. So I thought, What if Minecraft Forge added an enum or a database file that includes all of the known particles in Minecraft for easy referencing and access. I took the liberity of drafting a file for what the said enum or database might look like. Here it is public enum EnumParticles { /** the smoke particle */ SMOKE("smoke"), /** the flames particle */ FIRE("flame"), /** the water bubbles particle */ BUBBLES("bubble"), /** the block breaking particle */ BLOCK_BREAK("iconcrack_"), /** the snowball/egg crack particles */ SNOWBALL_CRACK("snowballpoof"), /** the nether portal/ender chest particle */ PORTAL("portal"), /** the water splash particle */ WATER_SPLASH("splash"), /** the mycelium spore particle */ MYCELIUM("townaura"), /** the explosion particle */ EXPLOSION("hugeexplosion"), /** the hearts/love particle */ HEART("heart"), /** the critical hit particle */ CRIT_HIT("crit"), /** the critical hit with an enchanted weapon particle */ MAGIC_CRIT_HIT("magicCrit"), /** the note particle */ NOTE_BLOCK("note"), /** the enchantment glyphs particle */ MAGIC_GLYPH("enchantmenttable"), /** the popping bits of lava particle */ LAVA("lava"), /** the footstep particle */ FOOTSTEPS("footstep"), /** the redstone particle */ REDSTONE_FUMES("reddust"), /** the drips of water particle */ DRIPPING_WATER("dripWater"), /** the drips of lava particle */ DRIPPING_LAVA("dripLava"), /** the slime splatter particle */ SLIME_SPLAT("slime"); private EnumParticles(String par1) { } } Hope this is a good suggestion as I use Minecraft Forge regularly with mods that I make, and for all that it has given me, I would like to give something back.
  3. Hi, I am trying to make a mod which when you have loaded a world, it displays a message in the chat console saying if there is an update available. I am using a method with the @ServerStarted annotation. The method contains a command saying to add a chat message when the world is loaded, however when I try to, Minecraft crashes and throws a NullPointerException at me. I know that it is because the player doesn't exist yet, so it is currently null, so I am asking what is the proper method or annotation called when a world is loaded. Here is my method where player is a reference to EntityPlayer @ServerStarted public void displayMessage(FMLServerStartedEvent event) { player.addChatMessage("No new updates found"); } Any help would be much appreciated.

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