I have gotten a multi output furnace working but for some reason it doesn't register as having two output recipe please read code before answering
tileEntity:
recipes class:
if anyone can help it would really be great since this has been screwing me for a while now
I revisited your code and messed with it some more and got it semi working, but is there anyway to make it so that there needs to be more then one object in order for it to work?
you haven't told me anything...
you basically threw your code at me and I told you that it won't work for what I'm doing so I asked if you had any ideas and to point me in the right direction not to write the code for me, so yeah...
After reading threw your code, I found that what you do would require the recoding of all my classes, and also from what I saw it looks like this code uses almost like a shapeless crafting recipe. What i need is if the input is a certain three items you get a certain three items. Do you know another way to do this?
I am coding a multi-input output furnace(3 input, 3 output), I know how to add slots but I'm unsure how to add recipes to them correctly,
here is my code that I have:
tile entity:
recipes:
This is really taking me for loop can anyone help?