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zortag

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Everything posted by zortag

  1. so coremod folder is removed after 1.5.2? wonderful. that was only a complicance for people like me who makes modpacks. now i hope for a "long stable" mc version, like the 1.2.5, or, at least, updates like 1.4.6/7 which keeps compatibility between versions
  2. i checked and checked again. the error appear when i take off a mod and try to open an old savegame, like i said before. is that error which lock the save. i'm absolutely sure nothing else the running minecraft access the savegame. in fact forge ask me "yes or not" everytime i load the savegame. one more hint: i use multimc, not tested in "vanilla" folder
  3. ok but the savegame is still fucked up, because it will not be updated, maybe you can add a button like "remove missing block and continue". i assume if i click yes the savegame will be updated and missing mod "forgot", but if i click yes and continue to play all i do from this moment will be missed and i'll stuck at the savepoint, pretty like the savegame becomes read-only after checking better the console log i found those lines at the save point 2013-07-06 20:15:45 [iNFO] [Minecraft-Server] Saving chunks for level 'New World'/Overworld 2013-07-06 20:15:45 [WARNING] [Minecraft-Server] The save is being accessed from another location, aborting and it happen everytime i remove a mod in every savegame, i need to start a new game, and the old one is locked since the modpack are restored like it was in the savegame. i can press yes many time i want but forge still continue to warn me and asking what to do and not save with that error
  4. i'm creating a modpack for a private server but i have an annoying issue obviously during the creation of a modpack some mods will be added and some removed. with added mods i have notrouble, but if i remove a mod and i load a previous savegame forge advise me about mod items missed (even if that items are not used in the savegame), and it is ok. the issue is after i select "continue", i keep playing and when i save and exit the game it are not saved, it not be corrupted, simply stay at the point it was before removing mods and everytime i load the savegame forge ask if continue or not because the modpack miss some mods. that not happened in 1.4.7, i don't know if happens in 1.5.1 (never worked on it)
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