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  1. Yes. All item(stack)s in the inventory have an onUpdate function which gets called every frame. From that you can get the size of that stack. You could also use an event handler to listen for...onEntityLiving update, check for players, then get the player's inventory from the player object and have all the items. Much appreciated, Thanks.
  2. I appreciate the response & as you mentioned it doesn't seem to be what I'm looking for. I might beable to get desirable results if I tinkered with it enough. But hoping theres another way to go about it. Thanks again
  3. Hey all, I was wondering if theres a method to check if a block gets destroyed. I am not all too familiar with the forge API but I haven't found much success with various attempts. I've had a dabble with func_77660_a which as far as I understand is the function to destroy blocks. If it isn't possible to check if a block is destroyed, is there a way to check how many of a certain item is being held in a player inventory? Thanks for any feedback or suggestions.
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