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RangerNUk

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Everything posted by RangerNUk

  1. Where should i put this in my Mod_***** file?
  2. Ive been trying to make a new sword in forge forever!! Ive tried everything! Nothing works, Im modding in 1.6.1 so keep that in mind. My mod will include alot of swords, possibly 150, so i dont wanna create a new tool material for each one, is there an item constructor i can add to my public static final Item code? Please help as I need this for my mod to work!!
  3. I have all the proper code in my files, but my item name shows up as Item.steelSword.name I have all my language registries, and everything, here's my code below, please offer any help possible package mod.ibcraft; import net.minecraft.block.Block; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.client.resources.ResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.common.DimensionManager; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import net.minecraft.*; @Mod(modid = "13", name = "Infinity Blade Minecraft", version = "1.6.1") @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class mod_ibcraft { //All public stuff in here //Swords public static final Item steelSword = new steelSword(2000).setUnlocalizedName("steelSword"); //Creative Tab public static final CreativeTabs tabibcraft = new tabibcraft(12, "Infinity Blade"); @Init public void load(FMLInitializationEvent event) { //Put all registries here //Registries //Language Registries LanguageRegistry.addName(steelSword, "\u00A74 Steel Sword"); steelSword.setCreativeTab(mod_ibcraft.tabibcraft); } }
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