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Dranyas

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Everything posted by Dranyas

  1. I am trying to make an attack animation works for this entity, I have followed tutorials on youtube, looked into Geckolib's documentation but I can't find why it isn't working. The walking animation works, the mob recognizes the player and attack them. The model and animations were made in Blockbench. public class RedSlimeEntity extends TensuraTamableEntity implements IAnimatable { private final AnimationFactory factory = GeckoLibUtil.createFactory(this); private boolean swinging; private long lastAttackTime; public RedSlimeEntity(EntityType<? extends RedSlimeEntity> type, Level worldIn) { super(type, worldIn); this.xpReward = 20; } public static AttributeSupplier.Builder createAttributes() { AttributeSupplier.Builder builder = Mob.createMobAttributes(); builder = builder.add(Attributes.MOVEMENT_SPEED, 0.1); builder = builder.add(Attributes.MAX_HEALTH, 50); builder = builder.add(Attributes.ARMOR, 0); builder = builder.add(Attributes.ATTACK_DAMAGE, 25); builder = builder.add(Attributes.FOLLOW_RANGE, 16); return builder; } public static void init() { } @Override protected void registerGoals() { this.goalSelector.addGoal(3, new FloatGoal(this)); this.goalSelector.addGoal(1, new RedSlimeAttackGoal(this, 1.2D, false)); this.goalSelector.addGoal(4, new WaterAvoidingRandomStrollGoal(this, 1.0D)); this.goalSelector.addGoal(5, new RandomLookAroundGoal(this)); this.goalSelector.addGoal(2, new RedSlimeAttackGoal.StopNearPlayerGoal(this, 1)); this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, true)); } private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event) { if (event.isMoving()) { event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.model.walk", true)); return PlayState.CONTINUE; } event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.model.idle", true)); return PlayState.CONTINUE; } private <E extends IAnimatable> PlayState attackPredicate(AnimationEvent<E> event) { if (this.swinging && event.getController().getAnimationState() == AnimationState.Stopped) { event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.model.attack", false)); this.swinging = false; return PlayState.CONTINUE; } return PlayState.STOP; } @Override public void swing(InteractionHand hand, boolean updateSelf) { super.swing(hand, updateSelf); this.swinging = true; } @Override public void registerControllers(AnimationData data) { data.addAnimationController(new AnimationController<>(this, "controller", 0, this::predicate)); data.addAnimationController(new AnimationController<>(this, "attackController", 0, this::attackPredicate)); } @Override public AnimationFactory getFactory() { return factory; } class RedSlimeAttackGoal extends MeleeAttackGoal { private final RedSlimeEntity entity; public RedSlimeAttackGoal(RedSlimeEntity entity, double speedModifier, boolean longMemory) { super(entity, speedModifier, longMemory); this.entity = entity; if (this.mob.getTarget() != null && this.mob.getTarget().isAlive()) { long currentTime = this.entity.level.getGameTime(); if (!this.entity.swinging && currentTime - this.entity.lastAttackTime > 20) { // 20 ticks = 1 second this.entity.swinging = true; this.entity.lastAttackTime = currentTime; } } } protected double getAttackReach(LivingEntity target) { return this.mob.getBbWidth() * 2.0F * this.mob.getBbWidth() * 2.0F + target.getBbWidth(); } @Override protected void checkAndPerformAttack(LivingEntity target, double distToEnt) { double reach = this.getAttackReach(target); if (distToEnt <= reach && this.getTicksUntilNextAttack() <= 0) { this.resetAttackCooldown(); this.entity.swinging = true; this.mob.doHurtTarget(target); } } public static class StopNearPlayerGoal extends Goal { private final Mob mob; private final double stopDistance; public StopNearPlayerGoal(Mob mob, double stopDistance) { this.mob = mob; this.stopDistance = stopDistance; } @Override public boolean canUse() { Player nearestPlayer = this.mob.level.getNearestPlayer(this.mob, stopDistance); if (nearestPlayer != null) { double distanceSquared = this.mob.distanceToSqr(nearestPlayer); return distanceSquared < (stopDistance * stopDistance); } return false; } @Override public void tick() { // Stop movement this.mob.getNavigation().stop(); } @Override public boolean canContinueToUse() { Player nearestPlayer = this.mob.level.getNearestPlayer(this.mob, stopDistance); if (nearestPlayer != null) { double distanceSquared = this.mob.distanceToSqr(nearestPlayer); return distanceSquared < (stopDistance * stopDistance); } return false; } } @Override public void tick() { super.tick(); if (this.mob.getTarget() != null && this.mob.getTarget().isAlive()) { if (!this.entity.swinging) { this.entity.swinging = true; } } } } @Override public @Nullable AgeableMob getBreedOffspring(ServerLevel serverLevel, AgeableMob ageableMob) { return null; } @Override public int getRemainingPersistentAngerTime() { return 0; } @Override public void setRemainingPersistentAngerTime(int i) { } @Override public @Nullable UUID getPersistentAngerTarget() { return null; } @Override public void setPersistentAngerTarget(@Nullable UUID uuid) { } @Override public void startPersistentAngerTimer() { } protected void playStepSound(BlockPos pos, BlockState blockIn) { this.playSound(SoundEvents.SLIME_SQUISH, 0.15F, 1.0F); } protected SoundEvent getAmbientSound() { return SoundEvents.SLIME_SQUISH; } protected SoundEvent getHurtSound(DamageSource damageSourceIn) { return SoundEvents.SLIME_HURT; } protected SoundEvent getDeathSound() { return SoundEvents.SLIME_DEATH; } protected float getSoundVolume() { return 0.2F; } }
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