Hi everyone,
 
	I’m working on a Minecraft mod and encountering an issue with a custom sound not playing when triggered. Here’s the setup: 
	 
	Problem: 
	* A custom sound (killstreak_music) should play when a milestone (5 kills) is reached, but it doesn’t trigger in-game. 
	* The .ogg file is in the correct directory (assets/killstreaksword/sounds/) and registered in sounds.json. 
	 
	sounds.json: 
	 
	{ 
	  "killstreak_music": { 
	    "sounds": ["Finale.ogg"] 
	  } 
	} 
	 
	The .ogg file plays fine in other media players, but the /playsound command doesn’t detect it. 
	 
	What I’ve Tried:
 
	* Confirmed file path and name match exactly.
 
	* Reloaded resources (F3 + T) and re-exported the file using Audacity.
 
	* Added debug logs to my code to verify if the sound event is being retrieved. 
	 
	Here’s the relevant part of my code where I attempt to play the sound: 
	 
 
	private static final ResourceLocation SOUND_LOCATION = ResourceLocation.fromNamespaceAndPath("killstreaksword", "killstreak_music");
 
	private void playKillstreakMusic(Level world, Player player) { 
	    SoundEvent soundEvent = ForgeRegistries.SOUND_EVENTS.getValue(SOUND_LOCATION); 
	    if (soundEvent == null) { 
	        System.out.println("Sound event not found: " + SOUND_LOCATION); 
	    } else { 
	        world.playSound(null, player.getX(), player.getY(), player.getZ(), soundEvent, SoundSource.PLAYERS, 1.0F, 1.0F); 
	    } 
	} 
	 
 
	Could this be a file encoding or registration issue?
 
	Are there additional steps I’m missing to ensure Minecraft detects the sound? 
	Any guidance or suggestions would be greatly appreciated. Thanks in advance!