I have some code:
GameRegistry.removeBiome(BiomeGenBase.beach);
GameRegistry.removeBiome(BiomeGenBase.desert);
GameRegistry.removeBiome(BiomeGenBase.desertHills);
GameRegistry.removeBiome(BiomeGenBase.extremeHills);
GameRegistry.removeBiome(BiomeGenBase.extremeHillsEdge);
GameRegistry.removeBiome(BiomeGenBase.forest);
GameRegistry.removeBiome(BiomeGenBase.forestHills);
GameRegistry.removeBiome(BiomeGenBase.frozenOcean);
GameRegistry.removeBiome(BiomeGenBase.frozenRiver);
GameRegistry.removeBiome(BiomeGenBase.hell);
GameRegistry.removeBiome(BiomeGenBase.iceMountains);
GameRegistry.removeBiome(BiomeGenBase.icePlains);
GameRegistry.removeBiome(BiomeGenBase.jungle);
GameRegistry.removeBiome(BiomeGenBase.jungleHills);
GameRegistry.removeBiome(BiomeGenBase.mushroomIsland);
GameRegistry.removeBiome(BiomeGenBase.mushroomIslandShore);
GameRegistry.removeBiome(BiomeGenBase.ocean);
GameRegistry.removeBiome(BiomeGenBase.plains);
GameRegistry.removeBiome(BiomeGenBase.river);
GameRegistry.removeBiome(BiomeGenBase.sky);
GameRegistry.removeBiome(BiomeGenBase.swampland);
GameRegistry.removeBiome(BiomeGenBase.taiga);
GameRegistry.removeBiome(BiomeGenBase.taigaHills);
GameRegistry.addBiome(new BiomeGenCopperFields(40));
Should this not, from my understanding, remove all of the Vanilla biomes and leave only my custom biome? Upon loading up MC, I see plenty of vanilla biomes, so is there something that I am missing here? I am working with forge build Build 1.6.4-9.11.1.916. Thanks in advance.