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LucasShadow

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  1. Ah, okay. I was hoping that this would be a quick and dirty way to add/remove biomes. Thanks guys.
  2. I have some code: GameRegistry.removeBiome(BiomeGenBase.beach); GameRegistry.removeBiome(BiomeGenBase.desert); GameRegistry.removeBiome(BiomeGenBase.desertHills); GameRegistry.removeBiome(BiomeGenBase.extremeHills); GameRegistry.removeBiome(BiomeGenBase.extremeHillsEdge); GameRegistry.removeBiome(BiomeGenBase.forest); GameRegistry.removeBiome(BiomeGenBase.forestHills); GameRegistry.removeBiome(BiomeGenBase.frozenOcean); GameRegistry.removeBiome(BiomeGenBase.frozenRiver); GameRegistry.removeBiome(BiomeGenBase.hell); GameRegistry.removeBiome(BiomeGenBase.iceMountains); GameRegistry.removeBiome(BiomeGenBase.icePlains); GameRegistry.removeBiome(BiomeGenBase.jungle); GameRegistry.removeBiome(BiomeGenBase.jungleHills); GameRegistry.removeBiome(BiomeGenBase.mushroomIsland); GameRegistry.removeBiome(BiomeGenBase.mushroomIslandShore); GameRegistry.removeBiome(BiomeGenBase.ocean); GameRegistry.removeBiome(BiomeGenBase.plains); GameRegistry.removeBiome(BiomeGenBase.river); GameRegistry.removeBiome(BiomeGenBase.sky); GameRegistry.removeBiome(BiomeGenBase.swampland); GameRegistry.removeBiome(BiomeGenBase.taiga); GameRegistry.removeBiome(BiomeGenBase.taigaHills); GameRegistry.addBiome(new BiomeGenCopperFields(40)); Should this not, from my understanding, remove all of the Vanilla biomes and leave only my custom biome? Upon loading up MC, I see plenty of vanilla biomes, so is there something that I am missing here? I am working with forge build Build 1.6.4-9.11.1.916. Thanks in advance.
  3. I am attempting to create a simple chunk loader. Is there a tutorial someone can point me to that explains how to create such a block?
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