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Mustangflyer

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Everything posted by Mustangflyer

  1. May I also note that, in addition to registering a singular sound using "MOD_ID:soundname.ogg", it is also possible to use randomized sounds using event.manager.soundPoolSounds.addSound(MOD_ID+randomSound1); event.manager.soundPoolSounds.addSound(MOD_ID+randomSound2); event.manager.soundPoolSounds.addSound(MOD_ID+randomSound3); where randomSound1, randomSound2, randomSound3, etc. are (different) files in assets/MOD_ID/sound/ and then play them using playSoundAtEntity(Entity, "mod_name:randomSound", float, float); which plays one of the above registered number-terminated sounds, at random, each call. Just thought I'd mention it for completeness' sake.

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