Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Posts

  • Joined

  • Last visited

Everything posted by Mustangflyer

  1. May I also note that, in addition to registering a singular sound using "MOD_ID:soundname.ogg", it is also possible to use randomized sounds using event.manager.soundPoolSounds.addSound(MOD_ID+randomSound1); event.manager.soundPoolSounds.addSound(MOD_ID+randomSound2); event.manager.soundPoolSounds.addSound(MOD_ID+randomSound3); where randomSound1, randomSound2, randomSound3, etc. are (different) files in assets/MOD_ID/sound/ and then play them using playSoundAtEntity(Entity, "mod_name:randomSound", float, float); which plays one of the above registered number-terminated sounds, at random, each call. Just thought I'd mention it for completeness' sake.
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.