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Feldar

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  1. Reinstalling seems to have worked. In retrospect I think what happened is that at some point, I ran the cleanup script from mcp, and then ran the decompile script, which would have made a strange hybrid of forge and mcp environments. Thanks for the help.
  2. That's what I did, but I'll try reinstalling
  3. I am an new modder and I am encountering several strange errors that I don't understand The first one is that when I try to run my mod using the start-client script it tells me Forge Mod Loader has found a problem with your minecraft installation. You have mod sources that are duplicate within your system Villagers : mcp Villagers : minecraft Villagers is my mod name, but I don't know what these filenames are. I've searched my mcp directory for extra copies of my mod, changed my mod name, put the mod in various directories, but the error still occurs. If I remove the mod the error does not occur but the mod does not show up on the mods list. The mod also works fine when run from eclipse (except the textures won't load since I upgraded to 1.6. In the console window both from start-client and in eclipse the following error occurs: [16:41:23] 2013-07-14 16:41:23 [sEVERE] [ForgeModLoader] The binary patch set is missing. Things are probably about to go very wrong. I have no idea what this means Also in the console window there are several lines to the effect of [16:41:31] 2013-07-14 16:41:31 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.Ba seMod. This is generally a severe programming error. There should be no mod cod e in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your s ource code and 'refactor' it into a new package. Go on. DO IT NOW! None of the files it's referring to are mine, so I don't know what I'm supposed to do about it. The latter two errors occur even when I remove my mod. The full console log follows:
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