I dunno then. There might be a GL11 call you need to make inside the model class.
Erm, glColor4*(r,g,b,alpha)?
How exactly would I use this? Like I said, I'm a GL Noob completely
Looks like that simply sets the colour directly, which is fine- but I need to know where to put it and how to define which part of the model it refers to. Can you help with that?
I dunno. I can use GL, but I haven't tried combining glColor with textures. Try putting it either before or after your "bind texture" statement.