-
ISimpleBlockRenderingHandler automatically binds skin texture!
I'm not certain that it matters (haven't bound custom textures in ISBRHs), but why are you binding the textures after you actually draw the thing?
-
[1.7.10] IItemRenderer transparent texture rendering as solid black
That fixed it Wow, I can't believe it was that simple of a mistake... I need to go through my specifics more. Thanks Grey Ghost! :3
-
[1.7.10] IItemRenderer transparent texture rendering as solid black
Nope, that didn't work. The item still renders black, as in the picture D: Could it be the image itself?
-
[1.7.10] IItemRenderer transparent texture rendering as solid black
I've been trying to render a translucent texture in for my item, but no matter how I color it, or what setting I try to use, it always renders solid black instead of tinted like it should be. Anyone have an idea for a fix? Code: http://pastebin.com/UVp9xvaV Here's an image of the item as it renders now (the black shape should be a tinted eye): http://imgur.com/zqOyNFT Thanks in advance
-
[1.7.10] Load and show a bunch of models?
Just because you can load and view the model in another program and not lag doesn't mean it'll work the same way in Minecraft. Especially because in order to render .obj models, as far as I know you need a tile entity and TESR. TESRs update every tick, so your model would effectively be re-rendered every tick, and that would cause extreme lag.
-
[1.7.2] No errors during setup, but client will not run in Idea.
Does nothing for me, it just skips over it and says it was successful This is odd.
-
[1.7.2] No errors during setup, but client will not run in Idea.
Tried that, it just skips everything and give me some warning about the bootstrap not matching the 1.6 source.
-
[1.7.2] No errors during setup, but client will not run in Idea.
I've set up Forge/gradle according to pahimar's method, which ran smoothly through setupDecompWorkspace and the Idea setup. However, upon trying to launch the client in Idea for the first time, I get this error log: Exception in thread "main" java.lang.RuntimeException: java.io.FileNotFoundException: C:\Users\Gelinas\.gradle\caches\minecraft\assets\virtual\{ASSET_INDEX}\indexes\{ASSET_INDEX}.json (The system cannot find the path specified) at com.google.common.base.Throwables.propagate(Throwables.java:160) at GradleStart.setupAssets(GradleStart.java:260) at GradleStart.startClient(GradleStart.java:82) at GradleStart.main(GradleStart.java:56) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at com.intellij.rt.execution.application.AppMain.main(AppMain.java:134) Caused by: java.io.FileNotFoundException: C:\Users\Gelinas\.gradle\caches\minecraft\assets\virtual\{ASSET_INDEX}\indexes\{ASSET_INDEX}.json (The system cannot find the path specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(FileInputStream.java:131) at java.io.FileReader.<init>(FileReader.java:72) at GradleStart.loadAssetsIndex(GradleStart.java:266) at GradleStart.setupAssets(GradleStart.java:204) ... 7 more Pahimar's eclipse folder (the eclipse folder that is in the same folder as the gradle stuff) shows assets being added to it after the gradle setup, but mine is empty of anything but .metadata. Any help would be greatly appreciated, because no matter what I reinstall, the issue continues to arise.
-
Double Pass Rendering in Inventory
Hi there! I've made a block that renders in-world using double pass rendering, which works fine, but when I attempt to make it render in the inventory, it just gives me either a missing item texture or a 3D block with a missing texture. Here is my block class: http://goo.gl/Cu4JT And here is my renderer class: http://goo.gl/02m51Q Any suggestions on fixing it or where I would go from here would be great :)be great
IPS spam blocked by CleanTalk.