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rcboy147

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  1. I know I am a newb but can't we use Tile Entities?
  2. Mazetar, I love you. Thanks
  3. The texture directory was right, but I typed it wrong on the post.. I did what you said and its still not working, Im guessing It has to be how I setup my dev environment? Because I have 2 different projects one with the default mcp minecraft project and my mod project, I run my project with a dependency on the Minecraft project. Would this affect anything? -Thanks for your time though.
  4. Hello people, I would like to start off saying that I love forge, I give all my thanks to people that support the community. But the sad part is that my textures have been broken for a while but I thought maybe I was doing something wrong, but I have rewritten my code and it still dosen't work.. I am using a modified version of pahimars dev enviroment (for 1.6.2) I have been trying to work this out for 2 weeks, I apologize if I did something stupid Here is my code, if you need more ask me please (Main class) package michael.stainingwood.main; import michael.stainingwood.*; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.common.MinecraftForge; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLLoadEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.event.FMLServerStartingEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @Mod(modid= stainingWood.modID , name="Staining Wood", version="0.1.84") @NetworkMod(clientSideRequired=true, serverSideRequired=false) public class stainingWood { public final static String modID = "stainingwood"; //Creative Tab public static CreativeTabs tabStainingWood = new CreativeTabs("tabStainingWood") { public ItemStack getIconItemStack() { return new ItemStack(Block.blockDiamond); } }; //Block Sections //StainBlock public final static Block StainBlock = new michael.stainingwood.Stain.StainBlock(501, Material.rock) .setHardness(1.0F) .setStepSound(Block.soundStoneFootstep) .setUnlocalizedName("Stain_Block") .setCreativeTab(tabStainingWood) .setHardness(2.0F) .setResistance(5.0F) .func_111022_d(stainingWood.modID + ":" + "stainerblock"); //Item Sections //Staining Cloth public final static Item StainingCloth = new michael.stainingwood.Stain.StainingCloth(502) .setMaxStackSize(1) .setUnlocalizedName("Staining_Cloth") .setCreativeTab(tabStainingWood); //Instance of Mod public static stainingWood instance; @EventHandler public void preInit(FMLPreInitializationEvent event){ System.out.println("[staining Wood] PreInitialization"); //Creative Tab Registering //Staining Wood tab LanguageRegistry.instance().addStringLocalization("itemGroup.tabStainingWood", "en_US", "Staining Wood"); // Block Registering //Block Stainblock LanguageRegistry.addName(StainBlock,"Stain Mixer"); GameRegistry.registerBlock(StainBlock, "stainBlock"); MinecraftForge.setBlockHarvestLevel(Block.stone, "pickaxe", 2); // Item Registering //Staining Cloth LanguageRegistry.addName(StainingCloth, "Staining Cloth"); GameRegistry.registerItem(StainingCloth, "stainingcloth"); //Recipe Registering //Stain Block Crafting //Shapeless Recipe GameRegistry.addShapelessRecipe(new ItemStack(StainBlock, 1), new ItemStack(Block.dirt)); //Shaped Recipe GameRegistry.addShapedRecipe(new ItemStack(StainBlock) ,"yyy","xdx","yyy", 'x', new ItemStack(Item.ingotIron), 'y', new ItemStack(Block.stone), 'd', new ItemStack(Item.diamond)); //Stain Cloth Recipe GameRegistry.addShapedRecipe(new ItemStack(StainingCloth), "s", "p", "t", 's', new ItemStack(Item.silk), 'p', new ItemStack(Item.paper), 't', new ItemStack(Item.stick)); //World Generator GameRegistry.registerWorldGenerator(new WorldGeneration()); } @EventHandler public void load(FMLLoadEvent event){ } @EventHandler public void postInit(FMLPostInitializationEvent event) { //Event's MinecraftForge.EVENT_BUS.register(new EventReciver()); } @EventHandler public void ServerStart(FMLServerStartingEvent event){ } } Block Class package michael.stainingwood.Stain; import java.io.ByteArrayOutputStream; import java.io.DataOutputStream; import java.util.Random; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.relauncher.Side; import michael.stainingwood.main.stainingWood; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.entity.EntityClientPlayerMP; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.packet.Packet250CustomPayload; import net.minecraft.world.World; public class StainBlock extends Block { //Block Stainblock public StainBlock(int par1, Material par2Material) { super(par1, par2Material); } //Texture Register //@Override //public void registerIcons(IconRegister r){ // this.blockIcon = r.registerIcon(stainingWood.modID + ":" + "stainerblock"); //} } As you can see I have tryed 2 ways, I have tryed registerIcons within the class and .func_111022_d And yes my textures are in "forge/mcp/src/minecraft/assets/%modid%/blocks" and "forge/mcp/src/minecraft/assets/%modid%/items"

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