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rcboy147

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Posts posted by rcboy147

  1. The texture directory was right, but I typed it wrong on the post.. I did what you said and its still not working, Im guessing It has to be how I setup my dev environment? Because I have 2 different projects one with the default mcp minecraft project and my mod project, I run my project with a dependency on the Minecraft project. Would this affect anything?

     

    -Thanks for your time though.

  2. Hello people,

     

    I would like to start off saying that I love forge, I give all my thanks to people that support the community.

     

    But the sad part is that my textures have been broken for a while but I thought maybe I was doing something wrong, but I have rewritten my code and it still dosen't work.. I am using a modified version of pahimars dev enviroment (for 1.6.2)

     

    I have been trying to work this out for 2 weeks, I apologize if I did something stupid :P

    Here is my code, if you need more ask me please

    (Main class)

    package michael.stainingwood.main;
    
    import michael.stainingwood.*;
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.creativetab.CreativeTabs;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.common.MinecraftForge;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.EventHandler;
    import cpw.mods.fml.common.SidedProxy;
    import cpw.mods.fml.common.event.FMLLoadEvent;
    import cpw.mods.fml.common.event.FMLPostInitializationEvent;
    import cpw.mods.fml.common.event.FMLPreInitializationEvent;
    import cpw.mods.fml.common.event.FMLServerStartingEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    import cpw.mods.fml.relauncher.Side;
    import cpw.mods.fml.relauncher.SideOnly;
    
    @Mod(modid= stainingWood.modID , name="Staining Wood", version="0.1.84")
    @NetworkMod(clientSideRequired=true, serverSideRequired=false)
    public class stainingWood {
    
    public final static String modID = "stainingwood";
    
    //Creative Tab
    	public static CreativeTabs tabStainingWood = new CreativeTabs("tabStainingWood") {
            public ItemStack getIconItemStack() {
                    return new ItemStack(Block.blockDiamond);
            }
    	};
    
    //Block Sections
    //StainBlock
    public final static Block StainBlock =
    		new michael.stainingwood.Stain.StainBlock(501, Material.rock)
    .setHardness(1.0F)
    .setStepSound(Block.soundStoneFootstep)
    .setUnlocalizedName("Stain_Block")
    .setCreativeTab(tabStainingWood)
    .setHardness(2.0F)
        .setResistance(5.0F)
        .func_111022_d(stainingWood.modID + ":" + "stainerblock");
    
    //Item Sections
    //Staining Cloth
    public final static Item StainingCloth =
    		new michael.stainingwood.Stain.StainingCloth(502)
    .setMaxStackSize(1)
    .setUnlocalizedName("Staining_Cloth")
    .setCreativeTab(tabStainingWood);
    
    //Instance of Mod
    public static stainingWood instance;
    
    @EventHandler
    public void preInit(FMLPreInitializationEvent event){
    
    	System.out.println("[staining Wood] PreInitialization");
    	//Creative Tab Registering
    	//Staining Wood tab
    	LanguageRegistry.instance().addStringLocalization("itemGroup.tabStainingWood", "en_US", "Staining Wood");
    
    	// Block Registering
    	//Block Stainblock
    	LanguageRegistry.addName(StainBlock,"Stain Mixer");
    	GameRegistry.registerBlock(StainBlock, "stainBlock");
    	MinecraftForge.setBlockHarvestLevel(Block.stone, "pickaxe", 2);
    
    	// Item Registering
    	//Staining Cloth
    	LanguageRegistry.addName(StainingCloth, "Staining Cloth");
    	GameRegistry.registerItem(StainingCloth, "stainingcloth");
    
    	//Recipe Registering
    	//Stain Block Crafting
    	//Shapeless Recipe
    	GameRegistry.addShapelessRecipe(new ItemStack(StainBlock, 1), new ItemStack(Block.dirt));
    	//Shaped Recipe
    	GameRegistry.addShapedRecipe(new ItemStack(StainBlock)
    			,"yyy","xdx","yyy",
    			'x', new ItemStack(Item.ingotIron), 
    			'y', new ItemStack(Block.stone),
    			'd', new ItemStack(Item.diamond));
    	//Stain Cloth Recipe
    	GameRegistry.addShapedRecipe(new ItemStack(StainingCloth),
    			"s", "p", "t",
    			's', new ItemStack(Item.silk), 
    			'p', new ItemStack(Item.paper),
    			't', new ItemStack(Item.stick));
    	//World Generator
    	GameRegistry.registerWorldGenerator(new WorldGeneration());
    }
    
    
    
    @EventHandler
    public void load(FMLLoadEvent event){
    
    }
    @EventHandler
    public void postInit(FMLPostInitializationEvent event) {
    	//Event's
    	MinecraftForge.EVENT_BUS.register(new EventReciver());
    }
    @EventHandler
    public void ServerStart(FMLServerStartingEvent event){
    
    }
    }
    

    Block Class

    package michael.stainingwood.Stain;
    
    import java.io.ByteArrayOutputStream;
    import java.io.DataOutputStream;
    import java.util.Random;
    
    import cpw.mods.fml.common.FMLCommonHandler;
    import cpw.mods.fml.relauncher.Side;
    import michael.stainingwood.main.stainingWood;
    import net.minecraft.block.Block;
    import net.minecraft.block.material.Material;
    import net.minecraft.client.entity.EntityClientPlayerMP;
    import net.minecraft.client.renderer.texture.IconRegister;
    import net.minecraft.entity.player.EntityPlayer;
    import net.minecraft.entity.player.EntityPlayerMP;
    import net.minecraft.network.packet.Packet250CustomPayload;
    import net.minecraft.world.World;
    
    
    public class StainBlock extends Block {
    
    //Block Stainblock
    public StainBlock(int par1, Material par2Material) {
    	super(par1, par2Material);
    }
    
    //Texture Register	
    //@Override
    //public void registerIcons(IconRegister r){
    //	 this.blockIcon = r.registerIcon(stainingWood.modID + ":" + "stainerblock");
    //}
    
    }
    

     

    As you can see I have tryed 2 ways, I have tryed registerIcons within the class and .func_111022_d

    And yes my textures are in "forge/mcp/src/minecraft/assets/%modid%/blocks" and "forge/mcp/src/minecraft/assets/%modid%/items"

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