b1u3m0nk3y13
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After I took a look at my .jar and saw the error, I saw that the .java file was correct.... How it got changed I have no idea, but I decided to just completely change the file...
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THANK YOU SO MUCH! For some reason it chaged what I had in Eclipse "public class ItemAAxe extends ItemAxe" to "public class ItemAAxe extends ItemAAxe" Thanks for all the help LexManos and GotoLink! I really appreciate it!
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Thats not very good.... If I provided you with the src/.jar would you be able to to take a look at it and try for yourself?
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So do you have any other suggestions?
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I just noticed something.... Would the "note" cause any issue?
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Yup. The file is called manifest.mf and the exact text inside is: Manifest-Version: 1.0
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I renamed it to just "amberoguia.jar" and still the same thing.
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[1.6.4] How to make an entity follow the player?
b1u3m0nk3y13 replied to osum4est's topic in Modder Support
I would also like to learn this... -
Do you have any other suggestions?
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It did not seem to work What I dont understand though, is if my Amberoguia.class is exactly where its supposed to be, why does Forge say its not there... help?
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I just went down the list... Everything is there. Im going to try redownloading the latest forge and trying again...
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So I recently updated my 1.6 mod to 1.7.2 using Forge. I can successfully run my mod (both server and client) in Eclipse without any errors or problems. Then, I successfully build my mod using "gradlew build" to get my .jar file. When placing this in my Minecraft mods folder it black screens, then crashes with a weird error. Here is the link to the Crash Report: https://gist.github.com/anonymous/7ba5730fb7c0fd8a7c3a Please help! I am not sure if it is my mod, or if it is Forge, but any input/advice is greatly appreciated! ~B1u3M0nk3y13
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How do you register the name then?
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It's fine.. But so are you saying to change entity.Protector.name, to b1u3m0nk3y13.amberoguia.EntityProtector (Which is my package and class)?
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My reasons for ModLoader? IDK, it just seemed simpler... Do you suggest any other code that I should use instead of ModLoader.addLocalization? And, if that's not right, why would it work in the single player??