Jump to content

b1u3m0nk3y13

Members
  • Posts

    18
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

b1u3m0nk3y13's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. After I took a look at my .jar and saw the error, I saw that the .java file was correct.... How it got changed I have no idea, but I decided to just completely change the file...
  2. THANK YOU SO MUCH! For some reason it chaged what I had in Eclipse "public class ItemAAxe extends ItemAxe" to "public class ItemAAxe extends ItemAAxe" Thanks for all the help LexManos and GotoLink! I really appreciate it!
  3. Thats not very good.... If I provided you with the src/.jar would you be able to to take a look at it and try for yourself?
  4. So do you have any other suggestions?
  5. I just noticed something.... Would the "note" cause any issue?
  6. Yup. The file is called manifest.mf and the exact text inside is: Manifest-Version: 1.0
  7. I renamed it to just "amberoguia.jar" and still the same thing.
  8. It did not seem to work What I dont understand though, is if my Amberoguia.class is exactly where its supposed to be, why does Forge say its not there... help?
  9. I just went down the list... Everything is there. Im going to try redownloading the latest forge and trying again...
  10. So I recently updated my 1.6 mod to 1.7.2 using Forge. I can successfully run my mod (both server and client) in Eclipse without any errors or problems. Then, I successfully build my mod using "gradlew build" to get my .jar file. When placing this in my Minecraft mods folder it black screens, then crashes with a weird error. Here is the link to the Crash Report: https://gist.github.com/anonymous/7ba5730fb7c0fd8a7c3a Please help! I am not sure if it is my mod, or if it is Forge, but any input/advice is greatly appreciated! ~B1u3M0nk3y13
  11. It's fine.. But so are you saying to change entity.Protector.name, to b1u3m0nk3y13.amberoguia.EntityProtector (Which is my package and class)?
  12. My reasons for ModLoader? IDK, it just seemed simpler... Do you suggest any other code that I should use instead of ModLoader.addLocalization? And, if that's not right, why would it work in the single player??
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.