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Esption

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Everything posted by Esption

  1. You probably want IExtendedEntityProperties. Should let you add info on players without needing to make a coremod.
  2. ^ that Try making setting up the workspace at /Forge/mcp/eclipse/ and importing all the files with eclipse.
  3. Weren't you running the Eclipse workspace inside /Forge/mcp/eclipse/ ? If you did then all you have to do is run the recompile.sh/bat and reobfuscate.sh/bat and everything will be in Forge/mcp/reobf/minecraft/ I don't really understand why you would need to move anything into or out of that
  4. cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: com.iic.SenSenTechnologies.item.NilinTheHunterDisk.setCreativeTab(Lnet/minecraft/creativetab/CreativeTabs;)Lnet/minecraft/item/Item; If you read the error it, the first line says "java.lang.NoSuchMethodError" so it's trying to call a method that doesn't exist. It's probably underlined red in your IDE. Also I'm confused what else you did, mind explaining a little more in depth how you tried exporting it? Because it sounds like you did some completely random things.
  5. I'm not really sure how you're doing this, but I tested out a command to return the f: value in the F3 menu (Tells if you're facing north/south/east/west) I haven't done much with blocks, so I'm not really sure if its possible to get the username or EntityPlayer of the person who placed it. //ICommandSender is used in commands... Which is what I tested this out on. //EntityPlayer.rotationYaw is what contains the direction EntityPlayer player = MinecraftServer.getServer().getConfigurationManager().getPlayerForUsername(icommandsender.getCommandSenderName()); icommandsender.sendChatToPlayer(ChatMessageComponent.func_111066_d(String.valueOf(player.rotationYaw))); And that should send a message of a value between -359 and +359... in order to make sure you get the right value just do something like float yaw = player.rotationYaw; if(yaw < 0) yaw += 360; Anyways, the values would be 0 = South 90 = West 180 = North 270 = East And you should be able to figure out the half-directions from there.
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