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SerriniaCorp

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    The Experienced Non-Knowledgeable Modder

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  1. Now I understand,everything worked fine and therefore I had no need to check and fix it. When looking at it,it makes perfect sense though.Well that did fix the problem and I am sure if it ever happens again,I'll know what to look for. Thanks a lot, mate!
  2. I didn't find any duplicate methods but I did remove some,after that it does work. the methods that I removed were: It seems that I can finally start making it NEI compatible.Thanks a lot!
  3. So my thoughts were half right about what to do,after I did all that coolAlias said I am able to see the NEI code however my client crashes upon start. The crash blames my mod saying there's a problem when registering a certain TileEntity,if I then remove CodeChickenCore and NEI without altering anything else it works fine. The problems start when I add CodeChickenCore and NEI as libraries.(yes I follow the instructions)
  4. Chicken_Bones said link it in eclipse,so I thought he meant the workspace.Well obviously not,but referenced libraries? I am not sure how to do that,could you explain a little?Sorry if I sound like a newbie. I have figured out a little bit,I believe I know where to find referenced libraries but I am not sure how to add one correctly.
  5. My mod contains quite a few recipes that don't show up in NEI because they are made in custom crafting tables. Therefore I was wondering how to make the mod compatible with NEI,I have the Dev builds of both CodeChickenCore and Not Enough Items.(publicly available by chicken_bones) Chicken_Bones mentioned in his thread over at the Minecraft forums how to put them into the mcp environment,however that crashes my client. I have tried to remove both CCC and NEI without altering my mod and then it works fine. So I have reason to believe that I am doing something wrong when adding NEI and CCC to a de-obfuscated environment. So does anyone know how get NEI working in a de-obfuscated environment?Btw I am using eclipse as my IDE. If anything is unclear to you,please tell me.(I am not good at explaining.)
  6. I have been fiddling around with that idea since you mentioned it and I am getting closer to what I am looking for. Slowly but surely I make progress,it's just a question about time now I guess until I get it right.I have an idea about how I can solve it now,so just gotta learn a few things related to arrays. Thanks for your insight.^^
  7. And that is EXACTLY why I started this thread,I don't know how it should be coding-wise. If I did then I wouldn't have to ask. I'm looking for help so that I can be pointed in the right direction,what you basically said confirms what I already know. (sorry,if I sound sarcastic or ungrateful for your insight)
  8. So I am creating a furnace with multiple inputs and I have it working with 1 recipe,the problem comes when I add another recipe. (I know there's many threads on this subject,I have read them all) I don't think it is too complicated but it's outside my understanding,the TileEntity,Container and everything else is as they should be. The problem is that it doesn't differentiate between the recipes,it treats recipe 1 and recipe 2 as the same and therefore you can use half of each. This may be due to multiple smelting methods,which I have but I feel like I'm close to solving it however I need just a little more help. The recipe class code is here: http://pastebin.com/puPbdvhf I think the issue is that I have an addSmelting and addDoubleSmelting when declaring the recipes. Therefore what I'd like ask is: could anyone tell me how I can set addDoubleSmelting to equal addSmelting twice? e.x addDoubleSmelting = addSmelting + addSmelting if any other code is necessary then tell me and I'll give it to you. Thank you for your time. Sincerely, Erik Zetrov
  9. I work on this myself and I am very close to figuring it out,In fact I have a working concept and I'm working on removing a few bugs.I'll post a tutorial on it when I get it right.(Hopefully within a few days or a week,no promises though)
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