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ezeglace

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Everything posted by ezeglace

  1. well it is sorta solved, when i extracted the mod and tested it the game automatically fixed the id error, so for the sake of a public mod it is not a problem but when coding it and testing in eclipse the mod is semi-broken
  2. So after i coded a tool set i went to test it out only to find that the hoe has overwritten the shovel in game. Basically in-game the hoe took the shovel's itemID and crafting recipe. i // every code for the hoe and the shovel returned working perfectly fine but one i activate the hoe again the problem reoccurs. i have re-written the code for both the hoe and shovel to no avail this is the src if anybody thinks they can help me this is the base mod file http://pastebin.com/MLLCertp
  3. I am working on a gem tools set mod and I would be grateful to have modders status

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