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Glenn

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Everything posted by Glenn

  1. I know very little about adding new dimensions, but I guess your dimension uses some kind of ChunkProvider derivative, right? It's only a matter of tuning that class to your needs. Find the part where it's placing air, and replace it with your fluid.
  2. I would also like to know how this is done. I have a sophisticated update checking system for my mod, but it's kind of awkward when the update URL, which is written in the chat, is not clickable.
  3. Are there any built-in utilities for core modding in Minecraft Forge? It gets a bit tiring to find all the obfuscated field and method names. I found out Forge uses runtime deobfuscation, so I was wondering if the tables used by that could perhaps be useful for core modders? It would also make it simple to make my core mod have only one release for both 1.6.2 and 1.6.4.
  4. Make sure belnding is enabled. GL11.glEnable(GL11.GL_BLEND); And to disable it afterwards: GL11.glDisable(GL11.GL_BLEND); It might be enabled by default, so I don't know what the problem is if this doesn't help.
  5. I happen to have some experience with this. What I can tell you is that the problem must be in your ChunkProvider, most likely in the generateTerrain method. It's a bit hard to point out what you changed from the default ChunkProvider, so it could be useful if you told us.
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