Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About Twinsonian

  • Rank
    Tree Puncher


  • Gender
  • Personal Text
    I am new!
  1. That did the trick! Thank you for your help.
  2. Hi, I have spent the last couple of days researching and trying to learn/figure out ways of dealing with changing the detection range on mobs. I believe that this is handled through EntityMob, Specifically: protected Entity findPlayerToAttack() { EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D); return entityplayer != null && this.canEntityBeSeen(entityplayer) ? entityplayer : null; } I blieve there is also a pathing distance I will need to look in to as well. Anyhow my question is: How
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.