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Dylan6466

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  1. It is all good now. The other person determined that i had my assets folder in the wrong spot and moving that to the right location has seemed to fix the problem. Thanks for offering your help though
  2. I have tried uploading the files but there is none of those files you mentioned. I'm not sure if i have done it correctly, here is the link: https://github.com/Dylann6466/oreGen Sorry for the late reply, i have been sick and been focusing on other stuff instead. Do note that i am also getting help from someone else as well.
  3. So do I upload my whole mod file to Git for you to test it? Or just those class files?
  4. True haha, i will reply back here once i think i have done what you have asked
  5. I haven't used Git before. Are you able to please explain to me on what i need to do or link me to a video that shows me what to do?
  6. Hmmm, the block comes up in the creative tab so i think it's registering properly. This is the world gen class file. package com.dylann6466.world; import java.util.Random; import com.dylann6466.Main.MainRegistry; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.fml.common.IWorldGenerator; import net.minecraftforge.fml.common.registry.GameRegistry; public class WorldGen { public static void MainRegistry() { registerWorldGen(new WorldOreGen(),1); } public static void registerWorldGen(IWorldGenerator iGenerator, int weightedProbability) { GameRegistry.registerWorldGenerator(iGenerator, weightedProbability); } }
  7. I am having trouble generating my ore in 1.8. I put in a line of code that tells me in the console where the ore is being generated but when i go to that location it's not there. I have gone over the code a few times and found an error here and there but they fixed other small issues and i still haven't been able to fix this issue. Could someone please take a look at the code below. Thanks! package com.dylann6466.world; import java.util.Random; import com.dylann6466.Main.MainRegistry; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraftforge.fml.common.IWorldGenerator; public class WorldOreGen implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.getDimensionId()) { case -1: GenerateNether(world, chunkX * 16, chunkZ * 16, random); break; case 0: GenerateOverworld(world, chunkX * 16, chunkZ * 16, random); break; case 1: GenerateEnd(world, chunkX * 16, chunkZ * 16, random); break; } } private void addOre(Block block, Block blockSpawn, Random random, World world, int posX, int posZ, int minY, int maxY, int minVein, int maxVein, int SpawnChance) { for(int i = 0; i < SpawnChance; i++) { int defaultChunkSize = 16; int Xpos = posX + random.nextInt(defaultChunkSize); int Ypos = minY + random.nextInt(maxY - minY); int Zpos = posZ + random.nextInt(defaultChunkSize); IBlockState state = block.getDefaultState(); BlockPos blockPos = new BlockPos(Xpos, Ypos, Zpos); new WorldGenMinable(state, maxVein).generate(world, random, blockPos); System.out.println("Ore Generated: " + blockPos); } } private void GenerateEnd(World world, int i, int j, Random random) { } private void GenerateOverworld(World world, int i, int j, Random random) { addOre(MainRegistry.copperOre, Blocks.stone, random, world, i, j, 15, 100, 4, 8, 40); } private void GenerateNether(World world, int i, int j, Random random) { } }
  8. So, what version of Minecraft is this? Since you have a block ID, I know it aint 1.7.2 That must be my problem...It is meant to be 1.7.2
  9. Hmm, i'll test it now and i'll get back to you with the result.
  10. Hey guys, My block texture won't appear in game. This is my line of code: blockCopper = new CopperOre(2000, Material.rock).setBlockName("blockCopper").setCreativeTab(resourceoverloadTab).setBlockTextureName(modid + ":" + "copperore"); If there is anything else you might need a look at, just tell me.
  11. Ok i moved it to PreInit but using 'public final static' no longer works properly, what should i change? Also the first CopperIngot in the line 42 LanguageRegistry.addName(CopperIngot, "Copper Ingot"); is now underlined in red.
  12. This is what the code looks like - https://gist.github.com/anonymous/7495889
  13. This is what is on line 43: LanguageRegistry.addName(CopperIngot, "Copper Ingot");
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