Everything posted by The_Fireplace
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[1.7.10]Custom pig throwing errors and not spawning
Wow, I'm an idiot... I don't see how adding attackDamage to an animal could affect anything, but apparently it did. I do have render classes and proxy classes. I didn't post them because I knew that wasn't the issue. Also, I was more concerned about getting it to spawn before working on the AI.
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[1.7.10] My texture doesn't load
Change your modid to all lowercase letters. On another note, inside your @Mod, I would recommend adding name="SwordCaster" . That field can have uppercase letters.
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[1.7.10]Custom pig throwing errors and not spawning
I have it set to spawn in the nether, which it looks like it tries to do, because when I go to the nether, I get this error repeatedly until I leave or close the game: And this when I try using the spawn egg to spawn it: The custom pig class: And this code is in the modbase for it:
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[1.7.10]My mod apparently causing a crash
I've done more testing, and it is a Forge bug, issue report is here: https://github.com/MinecraftForge/MinecraftForge/issues/1253
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[1.7.10]My mod apparently causing a crash
Dependents work just like dependencies, but they load after instead of before. Seeing as I have all of the others set with fireplacecore as a dependency and required mod, listing them as dependents isn't really necessary, but I included that for completeness. And they are considered soft dependents, similar to how dependencies are soft dependencies, so they don't have to be there. Source: https://github.com/MinecraftForge/FML/wiki/FML-mod-information-file. Note: That code shouldn't affect anything anyways, if the source is correct, because the mcmod.info fields "dependants", "dependencies", and "requiredMods" aren't initialized unless "useDependencyInformation": true is there, which isn't there in the Fireplace Core section of the file.
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[1.7.10]My mod apparently causing a crash
My mcmod.info: Removed, the issue was determined to be a forge bug
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[1.7.10][1180]Ingame Config Files
I know you followed the tutorial, but I have to ask... If your mcmod.info set up correctly? If it isn't, fix it. If it is, then please show your code.
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[1.7.10]My mod apparently causing a crash
Crash Report(I seriously don't see any relation between this and my mod, but it only occurs when it is present): And the files in my mod:
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[1.7.X][SOLVED]Adding and removing biomes on a WorldType
I am making a mod that adds a custom WorldType to the game. The only problem is that in the WorldType class, addNewBiome(BiomeGenBase biome) and removeBiome(BiomeGenBase biome) have been noted out. How do I add and remove biomes now?
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[1.7.10][SOLVED]Error after clicking the Config Button for my mod
I set up a Gui Config for my mod, but when I click the button for it, it does nothing, and the console gives me the following error: And now for my code... Mod Base File: And my GuiFactory File: and my ConfigGui file:
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[1.7.2]How do I check when an entity moves?
Yeah, I think so.
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How to make a block light up the area around it?
@Toastrackenigma: .setLightLevel(float) should work. I checked in Block.java, and Glowstone's is .setLightLevel(1.0F).
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[1.7.2]How do I check when an entity moves?
I am making a class implementing IExtendedEntityProperties for Cows, and want to know how to check when a cow moves on the x or z axis(I am going to make a step counter for them).
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[1.7.2]Shapeless Recipe Crashing Game
In the recipe, caveFungus needs to be an ItemStack.
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[1.7.2][SOLVED(Sort of)]Multiple Achievement Prerequisite?
Is it possible to have multiple achievements as prerequisites to one achievement? And if so, could it be set up so it only needs you to have one or the other?
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[1.7.2][SOLVED]Achievements not showing on custom achievement page
Not Copy/Paste, I wanted it to have that as a prerequisite, bur I just realized they would have to have gotten iron anyways to get material to make the microchip.
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[1.7.2] GUI on custom furnace isn't opening
Only reason I said may or may not is because some methods automatically override, without @Override
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[1.7.2] GUI on custom furnace isn't opening
public boolean onBlockAcitvated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ){ if(!world.isRemote){ FMLNetworkHandler.openGui(player, MoreMetalsMod.instance, MoreMetalsMod.guiIDRefueler, world, x, y, z); } return true; } It says onBlockAcitvated, not onBlockActivated. And, once changing it, you may or may not need to add @Override.
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[1.7.2][SOLVED]Achievements not showing on custom achievement page
Moved them to Pre-Init, still does the same thing.
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[1.7.2][SOLVED]Custom Paxel causing crash if used in survival mode
Main Mod File:
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[1.7.2][SOLVED]Custom Paxel causing crash if used in survival mode
My custom Paxel causes a crash if I use it in Survival Mode. Here is the code in ItemPaxel: And the code for one of the Paxels: And the Crash Report:
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[1.7.2][SOLVED]Build Failed while doing gradlew.bat setupDecompWorkspace
It looks like something on Forge's end was fixed, It is working for me now, after re-deleting my .gradle folder
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[1.7.2][SOLVED]Build Failed while doing gradlew.bat setupDecompWorkspace
The Minecraft Forum doesn't seem like the right place to have posted that to me, seeing as it appears to be a Forge issue.
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[1.7.2][SOLVED]Build Failed while doing gradlew.bat setupDecompWorkspace
I deleted my %USERNAME%/.gradle folder before trying to set up the workspace, then ran gradlew.bat setupDecompWorkspace Here is the gradle.log with --info: And one with --debug in case it is needed:
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[1.7.2][SOLVED]Achievements not showing on custom achievement page
My custom achievements are not showing on the custom Achievement Page. Here's my code:
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