Jump to content
  • Home
  • Files
  • Docs
Status Updates
  • All Content

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • vandench

vandench

Members
 View Profile  See their activity
  • Content Count

    17
  • Joined

    August 30, 2013
  • Last visited

    December 7, 2015

Community Reputation

1 Neutral

About vandench

  • Rank
    Tree Puncher

Converted

  • Gender
    Undisclosed
  1. vandench

    Simulate parameter in certain methods.

    vandench replied to vandench's topic in Modder Support

    So could that be used to transfer over only what can be transferred and not lose anything?
    • December 7, 2015
    • 4 replies
  2. vandench

    Simulate parameter in certain methods.

    vandench replied to vandench's topic in Modder Support

    I can sort of see how that is useful, but there are already functions to get the amount of energy stored which don't have a simulate parameter. Is it likely that RWTema implemented it in his minecraftforge patch because he uses the RF API for his mod and is use to the concept of simulating transfer of objects?
    • December 6, 2015
    • 4 replies
  3. vandench

    Simulate parameter in certain methods.

    vandench posted a topic in Modder Support

    I have recently seen some methods which have a boolean parameter called simulate, specifically in some code for minecraftforge by RWTema as well as code in the RF API. What is the point of this parameter, if I don't want the code to actually transfer items/energy/etc why would I call the function. Is there something I am missing about the parameter that could be useful or is it sort an extra feature that most people won't ever use?
    • December 6, 2015
    • 4 replies
  4. vandench

    [1.8] MinecraftByExample sample code project

    vandench replied to TheGreyGhost's topic in Modder Support

    Yeah the repo just for the camera item also had deprecated stuff but it worked fine. I just thought it would make it easier for learning modders to only have to look at the MinecraftByExample repo and not have to search around. It wouldn't be that hard to update the MBE repo since you already have the working code.
    • May 6, 2015
    • 32 replies
  5. vandench

    [1.8] MinecraftByExample sample code project

    vandench replied to TheGreyGhost's topic in Modder Support

    Ok so I just started modding 1.8 and I chose to grab the latest forge edition, i was going through your MinecraftByExample tutorial (random parts) and I saw the camera item and decided to try it because one of the biggest push factors for 1.8 modding for me was json models (as great as they are they are a pain) and it didn't actually modify the item translation/scale/rotation so I looked around and found the other repo and took all the code from there, it worked after that. Also as I said before a large number of the classes were deprecated.
    • May 6, 2015
    • 32 replies
  6. vandench

    [1.8] MinecraftByExample sample code project

    vandench replied to TheGreyGhost's topic in Modder Support

    I got the latest version yesterday, the current latest 11.14.1.1402, and I know that I used 11.14.1.1400 or higher. Also half the classes were declared deprecated. The other github repo did work though, but many classes were deprecated. Awsome item btw. EDIT: I got it from the official files.minecraftforge.net
    • May 6, 2015
    • 32 replies
  7. vandench

    [1.8] MinecraftByExample sample code project

    vandench replied to TheGreyGhost's topic in Modder Support

    Can you update the Camera transforms item, it doesn't actually move the item in your hand any more, I had to go get the code from the separate github page for it to work.
    • May 6, 2015
    • 32 replies
  8. vandench

    [ Forge-1.7.2-10.12.0.1034 ] Not Responding..

    vandench replied to Progamer887's topic in Support & Bug Reports

    Your problem is in the second line: [02:29:14] [main/INFO] [FML/]: Java is Java HotSpot 64-Bit Server VM, version 1.8.0_25, running on Windows 7:amd64:6.1, installed at C:\Users\Gebruiker\Desktop\runtime\jre-x64\1.8.0_25 You have to uninstall java 1.8 and change the java path so that it fits with java 1.7.
    • January 10, 2015
    • 8 replies
  9. vandench

    [1.6.4] Custom Modpack Problem: Food bar not filling upon death (104 forge mods)

    vandench replied to DBL02's topic in Support & Bug Reports

    There is in the config there is a section called "WhimpySettings". I do not know the name of the actual setting though. The forum talks about this in the second/third post. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290532-1-7-10-2-1-6-4-blood-magic-v1-1-0-updated-jul-13
    • August 2, 2014
    • 5 replies
  10. vandench

    [1.6.4] Custom Modpack Problem: Food bar not filling upon death (104 forge mods)

    vandench replied to DBL02's topic in Support & Bug Reports

    This is part of Blood Magic to prevent people from 'Zerg Rushing' which is when someone uses an altar with a sacrificial knife/orb and continuously kills themselves to get life essence.
    • August 2, 2014
    • 5 replies
  11. vandench

    [1.7.2] Stopping a blocks from being broken by fist

    vandench replied to ChargeCore's topic in Modder Support

    I don't know for vanilla blocks but you can you the harvest level to set what type of tool you want to use to break the block in a fashion.
    • May 29, 2014
    • 11 replies
  12. vandench

    [1.7.2][SOLVED] Custom Rendered Blocks - Transparency

    vandench replied to Kimpton's topic in Modder Support

    I don't remember the exact method but, I think there is a method called isNormalBlock() You can find it in the block class /build/temp/recompSrc/net.minecraft.block/block.java Hope this helps.
    • May 29, 2014
    • 12 replies
  13. vandench

    Gradle fails compiling because of GL11

    vandench replied to Bedrock_Miner's topic in Modder Support

    I cant tell whats going on exactly, but GL11 is java's way of accessing OpenGL. Try updating your OpenGL drivers.
    • March 21, 2014
    • 3 replies
  14. vandench

    Can't link en_US.lang to my mod

    vandench replied to blfngl's topic in Modder Support

    in en_US.lang you (as far as I'm aware) cant have spaces (to an extent). item.cellEnergy.name=Energy Cell this is the only thing i see wrong, i would have to see your basicItem.java class to get a better understanding.
    • March 9, 2014
    • 26 replies
  15. vandench

    Item constructor change (or use registerItem)

    vandench replied to nmcl's topic in Modder Support

    here is the code for a basic item: (this is before your preInit method) (this is in you preInit method) to make an advanced item change item() to you own class name.
    • March 2, 2014
    • 2 replies
  • All Activity
  • Home
  • vandench
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community