Everything posted by vandench
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Simulate parameter in certain methods.
So could that be used to transfer over only what can be transferred and not lose anything?
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Simulate parameter in certain methods.
I can sort of see how that is useful, but there are already functions to get the amount of energy stored which don't have a simulate parameter. Is it likely that RWTema implemented it in his minecraftforge patch because he uses the RF API for his mod and is use to the concept of simulating transfer of objects?
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Simulate parameter in certain methods.
I have recently seen some methods which have a boolean parameter called simulate, specifically in some code for minecraftforge by RWTema as well as code in the RF API. What is the point of this parameter, if I don't want the code to actually transfer items/energy/etc why would I call the function. Is there something I am missing about the parameter that could be useful or is it sort an extra feature that most people won't ever use?
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[1.8] MinecraftByExample sample code project
Yeah the repo just for the camera item also had deprecated stuff but it worked fine. I just thought it would make it easier for learning modders to only have to look at the MinecraftByExample repo and not have to search around. It wouldn't be that hard to update the MBE repo since you already have the working code.
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[1.8] MinecraftByExample sample code project
Ok so I just started modding 1.8 and I chose to grab the latest forge edition, i was going through your MinecraftByExample tutorial (random parts) and I saw the camera item and decided to try it because one of the biggest push factors for 1.8 modding for me was json models (as great as they are they are a pain) and it didn't actually modify the item translation/scale/rotation so I looked around and found the other repo and took all the code from there, it worked after that. Also as I said before a large number of the classes were deprecated.
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[1.8] MinecraftByExample sample code project
I got the latest version yesterday, the current latest 11.14.1.1402, and I know that I used 11.14.1.1400 or higher. Also half the classes were declared deprecated. The other github repo did work though, but many classes were deprecated. Awsome item btw. EDIT: I got it from the official files.minecraftforge.net
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[1.8] MinecraftByExample sample code project
Can you update the Camera transforms item, it doesn't actually move the item in your hand any more, I had to go get the code from the separate github page for it to work.
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[ Forge-1.7.2-10.12.0.1034 ] Not Responding..
Your problem is in the second line: [02:29:14] [main/INFO] [FML/]: Java is Java HotSpot 64-Bit Server VM, version 1.8.0_25, running on Windows 7:amd64:6.1, installed at C:\Users\Gebruiker\Desktop\runtime\jre-x64\1.8.0_25 You have to uninstall java 1.8 and change the java path so that it fits with java 1.7.
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[1.6.4] Custom Modpack Problem: Food bar not filling upon death (104 forge mods)
There is in the config there is a section called "WhimpySettings". I do not know the name of the actual setting though. The forum talks about this in the second/third post. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290532-1-7-10-2-1-6-4-blood-magic-v1-1-0-updated-jul-13
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[1.6.4] Custom Modpack Problem: Food bar not filling upon death (104 forge mods)
This is part of Blood Magic to prevent people from 'Zerg Rushing' which is when someone uses an altar with a sacrificial knife/orb and continuously kills themselves to get life essence.
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[1.7.2] Stopping a blocks from being broken by fist
I don't know for vanilla blocks but you can you the harvest level to set what type of tool you want to use to break the block in a fashion.
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[1.7.2][SOLVED] Custom Rendered Blocks - Transparency
I don't remember the exact method but, I think there is a method called isNormalBlock() You can find it in the block class /build/temp/recompSrc/net.minecraft.block/block.java Hope this helps.
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Gradle fails compiling because of GL11
I cant tell whats going on exactly, but GL11 is java's way of accessing OpenGL. Try updating your OpenGL drivers.
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Can't link en_US.lang to my mod
in en_US.lang you (as far as I'm aware) cant have spaces (to an extent). item.cellEnergy.name=Energy Cell this is the only thing i see wrong, i would have to see your basicItem.java class to get a better understanding.
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Item constructor change (or use registerItem)
here is the code for a basic item: (this is before your preInit method) (this is in you preInit method) to make an advanced item change item() to you own class name.
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1.6.2 Texture Updating
Yes I have tried, And I have looked through the posts.(for 3 weeks)
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1.6.2 Texture Updating
I am trying to update the textures for my mod and all I get is the new unknown texture texture . If anyone knows how to update the texture that would be really useful.
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