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LazerMan47

Forge Modder
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Everything posted by LazerMan47

  1. Hi I am trying to have a command line called in the onUpdate method in my item class that checks if the player renamed that item and returns what the name is. Is there a method like that in the item class? if so, what is it?
  2. I am trying to make a sword that teleports you to a close by but random location like the enderman if you hold the block position It is called in the onEaten method: @Override public ItemStack onEaten(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer) { par3EntityPlayer.setPosition(par3EntityPlayer.posX , par3EntityPlayer.posY , par3EntityPlayer.posZ); return super.onEaten(par1ItemStack, par2World, par3EntityPlayer); }
  3. Nevermind i solved it by changing some code and adding in an if statement @Override public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) { super.onArmorTick(world, player, itemStack); ItemStack boots = player.inventory.armorInventory[0]; ItemStack pants = player.inventory.armorInventory[1]; ItemStack chest = player.inventory.armorInventory[2]; ItemStack head = player.inventory.armorInventory[3]; if(boots != null && pants != null && chest != null) if(boots.getItem() == WeaponsPlus.cloakBoots && pants.getItem() == WeaponsPlus.cloakLegs && chest.getItem() == WeaponsPlus.cloakChest) player.addPotionEffect(new PotionEffect(Potion.invisibility.id, 5, 0)); }
  4. In my Weapons+ Mod, Im trying to create an invisibility suit that only works when the armor is fully equipped. I can make it detect if all armor slots are filled, but i need it to detect the type of armor Here Is My Code (The onArmorTick method in my armor class): @Override public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) { super.onArmorTick(world, player, itemStack); ItemStack boots = player.inventory.armorInventory[0]; ItemStack pants = player.inventory.armorInventory[1]; ItemStack chest = player.inventory.armorInventory[2]; ItemStack head = player.inventory.armorInventory[3]; if(boots == new ItemStack(WeaponsPlus.cloakBoots) && pants == new ItemStack(WeaponsPlus.cloakLegs) && chest == new ItemStack(WeaponsPlus.cloakChest)) player.addPotionEffect(new PotionEffect(Potion.invisibility.id, 5, 0)); }
  5. Custom Model (kind of like iChun's Mods)
  6. I am working on a mod that has a 3D rendered item in it. I have gotten it to work ok, but i still would like to do some stuff on it. What is done: -Renders in 3rd And 1st Person -Has texture What i need help with: -Making it always have the "bow" action -Making the model render when the item is in drop form Thx in advance -LazerMan47
  7. Is there a way i can make the Pig Missile render as a pig (By tht i mean use the pig model) without subclassing EntityLiving, because tht crashes the game as well Pig Missile Changed Class (Extending EntityLiving): Crash Report (With PigMissile Change to EntityLiving):
  8. Here is he crash report:
  9. i tried to register the renderer in the mod class, but the game crashes whenever i shoot the cannon Mod Class: The purple section is when the stuff for the pig missile is called, and the underlined part of that is the code that crashed the game
  10. Continuing on the "Derpy Pig Mod", i ran into problems when creating my Pig Cannon. I managed to get the launcher to render but when i tried to render the projectile, it never worked The projectile renders as a white cube when i run the game. My goal is to get this projectile to render as a pig, and face the right direction. Here is my projectile code Here is my launcher code: Srry if im new to rendering and stuff, the most ive done with rendering is an item renderer
  11. Im currently working on a fun mod called "The Derpy Pig Mod". It's based on resinresin's Derpy Squid Mod. I spent days on trying to get the mod to work and finally got the following features: This mod works fine in eclipse, but once i export it to a ZIP and put it into the "mods" folder, whenever i open a world, my minecraft crashes. Here is the console output(It doesnt give me a crash report ): Here is a compiled and decompiled version of the mod: Srry if my code is messy, im new to forge Thanks in advance, LazerMan47
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