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Make StructureVillagePieces.Village visible
I'm just going to disable my village component's generation until this is resolved. I've no intention of releasing anything particularly soon and I doubt this will take too long to fix. Thanks guys.
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Make StructureVillagePieces.Village visible
StructureVillagePieces.Village (as of Forge 1.7.2-10.12.0.1040) is not visible. I, as well as other modders who add village components need access to this Class so we can properly add our components. I've tried extending StructureComponent instead, but I just get a ClassCastException whenever a village tries to generate my structure. This fix (or a way around it, if possible) would be much appreciated. Thanks.
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How would I make this rotate based on how its placed?
Well, you'll either need to have its rotation depend upon its metadata and decide the metadata when a player places it, or have its rotation depend upon a value stored in its tile entity, and have that set when the player places it. Have a look at BlockFurnace.java to see how Furnaces get their rotation set.
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Horse Armor/Saddle Hooks
I would also be interested in the ability to add new horse breeds and such, with the ability to set custom models and textures. I'd like to change the unicorns in my mod over to the new horses without making a clone of the horse class.
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Crafting with liquids...
I have no plans to make Sorcery an open source mod at this time. If you want to see how I handle liquids, you can take a peek at TileEntityMixer.class using jd-gui. It's quite messy, but it gets the job done 99.9% of the time.
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Crafting with liquids...
Yeah, you can use something like jd-gui to quickly decompile some classes and take a peek. You might want to look at TileEntityMixer.class and maybe even MixerRecipes.class, but beware, my code is very messy and ugly and inefficient.
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Custom Armour Rendering
Is there an easy way to render custom models or other fancy rendering mumbo-jumbo instead of rendering armour normally? (rendering is not my strong point as you can probably tell) Something similar to IItemRenderer, but for armour, perhaps? I've made a nice wizard hat model, but I've not found a good way to render the hat model instead of the generic armour texture in a way that allows everyone else playing to see the hat model. Anyone know a good way to do this?
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Crafting with liquids...
I'm not good at explaining things, but I know Buildcraft makes use of Liquids, as it is where the Liquid part of Forge originally came from. BC is open source, so you could go look at the code for some good examples of LiquidTanks being used. Here's the BC Github.
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Crafting with liquids...
Holding two liquids is easy. My mod's mixer does this, you just need to define 2 LiquidTanks in your Tile Entity, similar to the way you define your Tile Entity's inventory. public LiquidTank[] tanks = new LiquidTank[2]; tanks[0] is your first tank and tanks[1] is your second.
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[1.5.1] Sorcery Beta 1.0
I've updated the OP once again with some more information and a few more links. I am no longer using Wikia for the official wiki, so please disregard the Wiki link in the downloads page. I've also resolved the issue with the NEI plugin, which should now work just fine.
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[1.5.1] Sorcery Beta 1.0
I've updated the OP once again with some more information and a few more links. I am no longer using Wikia for the official wiki, so please disregard the Wiki link in the downloads page. I've also resolved the issue with the NEI plugin, which should now work just fine.
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Enchantments
Aaaaah. I'd forgotten about those.
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Enchantments
Aaaaah. I'd forgotten about those.
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Enchantments
Do you need advice on making the enchantment itself or adding the speed effect? Enchantments are relatively easy, just check Enchantment.java and you should be able to make a basic enchant. As for adding the speed effect, you could have a tick handler check if a player is wearing armour with this enchant, and then change their speed. I think it's referred to in the code as landSpeed or something of the like.
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Enchantments
Do you need advice on making the enchantment itself or adding the speed effect? Enchantments are relatively easy, just check Enchantment.java and you should be able to make a basic enchant. As for adding the speed effect, you could have a tick handler check if a player is wearing armour with this enchant, and then change their speed. I think it's referred to in the code as landSpeed or something of the like.
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