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  • vroominator

vroominator

Forge Modder
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  • Content Count

    171
  • Joined

    July 29, 2012
  • Last visited

    March 29, 2015

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38 Excellent

About vroominator

  • Rank
    Creeper Killer
  • Birthday 04/04/1998

Converted

  • Gender
    Male
  • Location
    Australia
  • Personal Text
    Professional Idiot

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  1. vroominator started following Support Q: Running Forge/MCP with mods in the /mods folder., [Need Help Please]Particles In Forge?, Tooltip Troubles and and 2 others February 1, 2017
  2. vroominator

    Make StructureVillagePieces.Village visible

    vroominator replied to vroominator's topic in Suggestions

    I'm just going to disable my village component's generation until this is resolved. I've no intention of releasing anything particularly soon and I doubt this will take too long to fix. Thanks guys.
    • March 10, 2014
    • 5 replies
  3. vroominator

    Make StructureVillagePieces.Village visible

    vroominator posted a topic in Suggestions

    StructureVillagePieces.Village (as of Forge 1.7.2-10.12.0.1040) is not visible. I, as well as other modders who add village components need access to this Class so we can properly add our components. I've tried extending StructureComponent instead, but I just get a ClassCastException whenever a village tries to generate my structure. This fix (or a way around it, if possible) would be much appreciated. Thanks.
    • March 10, 2014
    • 5 replies
  4. vroominator

    How would I make this rotate based on how its placed?

    vroominator replied to Alix_The_Alicorn's topic in Modder Support

    Well, you'll either need to have its rotation depend upon its metadata and decide the metadata when a player places it, or have its rotation depend upon a value stored in its tile entity, and have that set when the player places it. Have a look at BlockFurnace.java to see how Furnaces get their rotation set.
    • October 18, 2013
    • 2 replies
  5. vroominator

    Horse Armor/Saddle Hooks

    vroominator replied to Ninjusk's topic in Suggestions

    I would also be interested in the ability to add new horse breeds and such, with the ability to set custom models and textures. I'd like to change the unicorns in my mod over to the new horses without making a clone of the horse class.
    • September 29, 2013
    • 6 replies
  6. vroominator

    Crafting with liquids...

    vroominator replied to luisc99's topic in Modder Support

    I have no plans to make Sorcery an open source mod at this time. If you want to see how I handle liquids, you can take a peek at TileEntityMixer.class using jd-gui. It's quite messy, but it gets the job done 99.9% of the time.
    • April 28, 2013
    • 15 replies
  7. vroominator

    Crafting with liquids...

    vroominator replied to luisc99's topic in Modder Support

    Yeah, you can use something like jd-gui to quickly decompile some classes and take a peek. You might want to look at TileEntityMixer.class and maybe even MixerRecipes.class, but beware, my code is very messy and ugly and inefficient.
    • April 28, 2013
    • 15 replies
  8. vroominator

    Custom Armour Rendering

    vroominator posted a topic in Modder Support

    Is there an easy way to render custom models or other fancy rendering mumbo-jumbo instead of rendering armour normally? (rendering is not my strong point as you can probably tell) Something similar to IItemRenderer, but for armour, perhaps? I've made a nice wizard hat model, but I've not found a good way to render the hat model instead of the generic armour texture in a way that allows everyone else playing to see the hat model. Anyone know a good way to do this?
    • April 27, 2013
    • 1 reply
  9. vroominator

    Crafting with liquids...

    vroominator replied to luisc99's topic in Modder Support

    I'm not good at explaining things, but I know Buildcraft makes use of Liquids, as it is where the Liquid part of Forge originally came from. BC is open source, so you could go look at the code for some good examples of LiquidTanks being used. Here's the BC Github.
    • April 27, 2013
    • 15 replies
  10. vroominator

    Crafting with liquids...

    vroominator replied to luisc99's topic in Modder Support

    Holding two liquids is easy. My mod's mixer does this, you just need to define 2 LiquidTanks in your Tile Entity, similar to the way you define your Tile Entity's inventory. public LiquidTank[] tanks = new LiquidTank[2]; tanks[0] is your first tank and tanks[1] is your second.
    • April 27, 2013
    • 15 replies
  11. vroominator

    [1.5.1] Sorcery Beta 1.0

    vroominator replied to vroominator's topic in Mods

    I've updated the OP once again with some more information and a few more links. I am no longer using Wikia for the official wiki, so please disregard the Wiki link in the downloads page. I've also resolved the issue with the NEI plugin, which should now work just fine.
    • April 23, 2013
    • 28 replies
  12. vroominator

    [1.5.1] Sorcery Beta 1.0

    vroominator replied to vroominator's topic in Mods

    I've updated the OP once again with some more information and a few more links. I am no longer using Wikia for the official wiki, so please disregard the Wiki link in the downloads page. I've also resolved the issue with the NEI plugin, which should now work just fine.
    • April 23, 2013
    • 28 replies
  13. vroominator

    Enchantments

    vroominator replied to Draco330's topic in Modder Support

    Aaaaah. I'd forgotten about those.
    • April 22, 2013
    • 11 replies
  14. vroominator

    Enchantments

    vroominator replied to Draco330's topic in Modder Support

    Aaaaah. I'd forgotten about those.
    • April 22, 2013
    • 11 replies
  15. vroominator

    Enchantments

    vroominator replied to Draco330's topic in Modder Support

    Do you need advice on making the enchantment itself or adding the speed effect? Enchantments are relatively easy, just check Enchantment.java and you should be able to make a basic enchant. As for adding the speed effect, you could have a tick handler check if a player is wearing armour with this enchant, and then change their speed. I think it's referred to in the code as landSpeed or something of the like.
    • April 22, 2013
    • 11 replies
  16. vroominator

    Enchantments

    vroominator replied to Draco330's topic in Modder Support

    Do you need advice on making the enchantment itself or adding the speed effect? Enchantments are relatively easy, just check Enchantment.java and you should be able to make a basic enchant. As for adding the speed effect, you could have a tick handler check if a player is wearing armour with this enchant, and then change their speed. I think it's referred to in the code as landSpeed or something of the like.
    • April 22, 2013
    • 11 replies
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