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LordRhys

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  1. I have a quick question. I have Forge setup and working for 1.7.2 on my home machine but when I'm not at home the machine I have access to cannot link up to the internet to perform the downloads, I copied everything from my machine to a USB Drive and put it on the machine that doesn't have the net. I copied the entire Forge172 folder where forge is and my working files, and also the .gradle folder from my User directory, I updated the .classpath file to point to the correct locations. The issue I have is that eclipse keeps telling me it can't find the project file and it loads a blank project with Minecraft as the top level. What else do I need to modify to get eclipse to see all of Forge and my project? Thanks for any help. LordRhys
  2. A quick question, With an RB coming soon does that mean that there is a RB for MCP also? I have been looking through some of the latest builds of Forge for 1.7 and I downloaded the Beta MCP but didn't know how to integrate it so had to stare at all the old funcs style again.
  3. I figured this out myself for my custom sapling but the issue I have now is that I cannot get my custon sapling or a vanilla sapling to grow using bonemeal, when I apply the bone meal there is no particle affect showing usage and no matter how many I try to apply no trees grow. I do have a custon Bonemeal event, and it will grow my custom sapling on standard soil.
  4. I have those set in my Custom Bow class which extends Item with the code base copied from ItemBow, however in the game it shows my goldenBow_standby and the shows an awkward texture trying to stretch the standby bow instead of the goldenBowpulling_0, 1, or 2 textures. public class WeaponGoldenBow extends Item { public static final String[] bowPullIconNameArray = new String[] {"pulling_0", "pulling_1", "pulling_2"}; @SideOnly(Side.CLIENT) private Icon[] iconArray; ..... @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { this.itemIcon = par1IconRegister.registerIcon(this.getIconString() + "_standby"); this.iconArray = new Icon[bowPullIconNameArray.length]; for (int i = 0; i < this.iconArray.length; ++i) { this.iconArray[i] = par1IconRegister.registerIcon(this.getIconString() + "_" + bowPullIconNameArray[i]); } }
  5. Is this what will make minecraft use the iconArray where the pulling_0, pulling_1, and pulling_2 textures are used? That's the main issue for my custom bow I need to get fixed.
  6. possibly the fact that this is not static: //Block Details //Cobalt No Static Here ---> final Block CobaltBlock = new CobaltBlock(500, Material.iron)
  7. Could I use something like that in a function in my MainMod class to get unused blockID's to assign to my blocks. I currently use this for tabID's public int getUniqueTabId() { startTabId = CreativeTabs.creativeTabArray.length; return startTabId; } could I use something like: public int getUniqueBlockId() { for (i = 0; i < BlockList.length; i++) { If (block(i) == null) return i; } return 0; }
  8. Resolved with latest Forge I'm also getting this error, I verified all my code. Issue is the crash report doesn't show any error line that's in my code but lists all main code so I can't figure out where I may have something off. I just dl the latest forge and will try that. Time: 10/11/13 5:29 PM Description: Exception in server tick loop java.lang.NullPointerException at net.minecraft.world.World.getBlockMaterial(World.java:598) at net.minecraft.world.gen.feature.WorldGenLakes.generate(WorldGenLakes.java:82) at net.minecraft.world.gen.ChunkProviderGenerate.populate(ChunkProviderGenerate.java:548) at net.minecraft.world.gen.ChunkProviderServer.populate(ChunkProviderServer.java:258) at net.minecraft.world.chunk.Chunk.populateChunk(Chunk.java:1253) at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:153) at net.minecraft.server.MinecraftServer.initialWorldChunkLoad(MinecraftServer.java:294) at net.minecraft.server.integrated.IntegratedServer.loadAllWorlds(IntegratedServer.java:90) at net.minecraft.server.integrated.IntegratedServer.startServer(IntegratedServer.java:107) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445) at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_40, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 930664952 bytes (887 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63 FML: MCP v8.11 FML v6.4.20.910 Minecraft Forge 9.11.0.910 5 mods loaded, 5 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available FML{6.4.20.910} [Forge Mod Loader] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Forge{9.11.0.910} [Minecraft Forge] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available lordrhys_mod{1.0} [LordRhys Mod] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available RedstoneTutorial{v1.0.0} [Redstone Tutorial] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'

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