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LexManos last won the day on May 14
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It is possible to write a coremod to turn Minecraft into WoW. So yes... it's possible, it looks like the movement is just grabbing part of the ground and moving yourself to it. So it shouldn't be too hard if you know what you're doing.
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Forge crash on Wayland-powered Linux Systems
LexManos replied to wehttam664's topic in Support & Bug Reports
Wayland isn't supported in vanilla minecraft until 1.20.2 As for anything the early loading screen does, you can edit the fml.toml to disable it. I dont think the environment variable has been functional since the loading screen rewrite. -
error when downloading Forge Installer files
LexManos replied to KyotoGY's topic in Support & Bug Reports
Some zip managers like to take control of the .jar file extension away from Java. Make sure you have Java installed and try running Jarfix once, then try the installer again. -
There isn't much we can suggest without knowing more details. You can try getting more details with spark, and using that to determine where you're going. https://www.curseforge.com/minecraft/mc-mods/spark 1) Run /spark profiler 2) Wait a couple of mins 3) Run /spark profiler --stop and copy-paste the results link It should help give us more insight into why it’s lagging
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1.12.2 What's the difference between EventHandler and SubscribeEvent?
LexManos replied to JustDreaming's topic in Modder Support
Ah, its old code that is outdated. Basically EventHandler is for FML specific events. Typically the lifecycle ones. On moddern versions its the modBus. -
1.12.2 What's the difference between EventHandler and SubscribeEvent?
LexManos replied to JustDreaming's topic in Modder Support
SubscribeEvent is for our EventBus system, Not sure what you mean by EventHandler as that's not a Forge related class. -
Melons and pumpkins aren't growing - Forge is the reason
LexManos replied to BigBoiBen's topic in Support & Bug Reports
Fixed in 50.0.12- 1 reply
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You could but that would be stupid. And no people wouldnt buy it.
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> But you have to use a forked repo of forge and gradle to do that. Thats the toolchain im referring to. You need to make changes to make the toolchain working in the modern world. some people have hacked the old versions of the tools to function. But the better option is to build the tools to use the old version's data. Specifically updating https://github.com/MinecraftForge/ForgeGradle to be better.
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Its not a matter of 'allowing' it. Its a matter of the fact that the tools simply do not work anymore due to the rest of the internet and java changing. There is an effort (by me, very slowly) to get it working but there isnt much progress on it because to be quite frank I dont care enough. If you want to help with the tooling the feel free to hop on https://discord.minecraftforge.net and attempt to update the toolchain. The issue with 'support' for old versions is when people come and expect/demand I do the work for them instead of trying to help the community as a whole. So if you're willing to help then I can point you in the right directions.
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Is there a way to disable formatted output in console (stdout) ? ?
LexManos replied to Naheulf's topic in General Discussion
As long as you don't screw up the log4j config setting then we have a processor that strips them. So make sure you've installed Forge correctly and are launching it in a normal manor. If you are using a host, make sure they arnt adding weird things. -
How do I port an old mod to a newer version of Minecraft?
LexManos replied to PulseBeat_02's topic in General Discussion
https://github.com/MinecraftForge/MinecraftForge/commit/4649f7af36ac709129a53f7fc2fd639b883474d9 Yes the networking has been rewritten to be simpler. All you really need is the ChannelBuilder class. You can see Forge's usage as an example. -
Or, you could just install Forge using our installer, put the mods you want into the mods folder. And use the vanilla launcher to run the game.