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Parker8283

Forge Modder
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Everything posted by Parker8283

  1. If it's crashing, something like the CRASH LOG would be helpful.
  2. I thought we got rid of IDs, so why do potions have them? Are they on their own system? And is there a method like "getNextAvailablePotionId()" to prevent conflicts, or does that need to be a config thing?
  3. Try with Forge 1060 (Recommended Version)
  4. All you need is this: ./gradlew setupDecompWorkspace (OR ./gradlew setupDevWorkspace . Not both; Decomp decompiles Minecraft for you to see) ./gradlew eclipse
  5. AHA see I WAS blind! But what's the point of this method? It just calls the deprecated one without using the ItemStack at all.
  6. Also, there's a very helpful tool called GOOGLE that could be used BEFORE you post a thread. Like googling Minecraft Access Transformers gets you the link he just gave you.
  7. Can't seem to find such method in the Item class. I must be blind. What's the method name?
  8. maxStackSize is protected, and the getter is deprecated. So what are we supposed to use? Access Transformers?
  9. Update Forge, and don't use the Wuppy Advanced Setup.
  10. Your config file is not being placed in the correct directory. Where do you define the configPath variable? Could we see it?
  11. CCC will have code for getting CCL; look at Chicken-Bones CCC repo and find how he does it, then just apply it for FMP as well.
  12. Posted that BEFORE I put it on GitHub. Thanks. EDIT: Well, actually only some. How would one use the aliasing/replacement that Lex has talked about. Google seems to now know.
  13. So would the best way to get around this be making a core mod and editing the Block and Item?
  14. I remember that in pre-1.7, you could just reference the blockList or itemList at the index of the data value of the thing you wanted to remove, and set the contents at that index to null, then just create a block or item to take its place. However, with the new Registries, I can't seem to find a remove method. Is it possible to remove blocks and items anymore?
  15. I've seen that CallableMinecraftVersion no longer exists, and have found that the version is now in the CrashReport class. However, I can't figure out how to access it. Anyone?
  16. It has been fixed with one of the newest ForgeGradle 1.2 Snapshots! Thanks, Abrar!
  17. Well, if you need the classes to run the program, you obviously need to put them in your mods folder. That's basic java.
  18. It started out as I wasn't allocating enough RAM for Jenkins to work, but no I have no clue what's causing this. Could someone who has used Jenkins more help me? I'm completely new to Jenkins so have no clue what's happening here.
  19. Thank you. But in looking at some other modders' build scripts, where is the "project.filesmaven" property defined for use, like "project.filesmaven.username", etc.?
  20. You make a separate dependencies block for them. Like this, from Ex Nihilo: https://bitbucket.org/Erasmus_Crowley/ex-nihilo/src/febd0f3c84284cb9e363d8e8681a445611ab7616/build.gradle?at=master#cl-43
  21. I would like it if someone (looking at you, Abrar) would explain how to use ForgeGradle with a Maven Repo.
  22. Hmm, MCP seems to be working now, but Forge isn't: http://screencast.com/t/ZrrRW661JzD
  23. Java 8 causes problems with ForgeGradle. Downgrade to 7u55.
  24. How about links and screenshots so that we can SEE what's happening, because with what you just gave us, we have NO CLUE what your problem is.

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