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TechieCrow

Forge Modder
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Everything posted by TechieCrow

  1. Fixed Heavenly Glint & Shadow Boron ores by adding there effects back to the config - Sorry I forgot to do this.
  2. V2.5.0 Update! Updated apples to have a stack of 64... Added books to tell a story of the mod, more books will come with more updates. Updated Xen Beast's model Added 2 more tiers of tools and armour. Updated the update checker URL to my Dropbox account. Removed ALL ore, tool and armour effects from config, this will come back later. Sooo much code clean up... AGAIN. Almost 6 months since the last update but I have plans for the next couple update that will reveal more about Xenorite.
  3. Updated the pictures on the OP with the updated textures but I can't be bothered to fix the BBcode right now, it was a direct copy from the Minecraft Forums thread.
  4. I've seen a few Stargate mods but this one is taking it to a whole new level! And with the TARDIS's I have no idea how you're going to do the bigger on the inside part but I can't wait to see.
  5. Updated to V2.1.0! 29/04/15: Added new mob Ender Pig Inc with configs. Added Xen Beast to spawn in dungeons. Added Xen Beast spawn rate to config file. Reformatted code again. Added Ender Pearl drops to Ender Pig Inc. Added Ender Eyes as a rare drop to Ender Pig Inc. Added the updated textures made by ChewableBliss. Fixed Xen Beast sounds... I think.
  6. 24/04/15: Added Shadow Boron & Heavenly Glint apples. COMPLETELY redone the config file to make it easier to read and add to. Added Xen Beast spawn rate to config file. A LOT of other config stuff I can't remember... I'm excited about this update!
  7. Added all Xenorite armour to randomly show on Xen Beast. Completely removed GUIFactory due to error messages. Fixed Xen Beast sounds (Idle Sound, Hurt Sound, Death Sound) Added Xenorite shovel, Coreorite Axe and Finorite Hoe to bonus chests & (hopefully) to all dungeon chests. Added active/not active info on heavenly glint and shadow boron swords and pickaxes. Decided to add some tools to the bonus and dungeon chests as well as adding a "activated" and "not activated" info on the things that can be activated, this should make it clear if you actually have it activated or not instead of looking at the potion effects.
  8. Yet another update, this one I'm happy about! Added new mob Xen Beast. Added an update checker. Added new item Universe Soul Split. Added new item Xen Beast Soul Fragment. Fixed Shadow Boron armour working in the day.
  9. Added effects to Heavenly Glint and Shadow Boron sword, pickaxe and armour. Added Heavenly Glint to Nether ore gen. Decreased the amount of ores to spawn per chunk to 1.
  10. Hey all I've got a little problem with addChatMessage, when activated it sends the chat message twice. public void onBlockClicked(World world, int i, int j, int k, EntityPlayer entity) { entity.addPotionEffect((new PotionEffect(Potion.moveSpeed.getId(), 300, 0))); entity.addPotionEffect((new PotionEffect(Potion.digSpeed.getId(), 300, 1))); entity.addChatMessage((new ChatComponentText("Test"))); } As you can see it's sending the message twice instead of once when the block is clicked once. Any help would be much appreciated. Thanks all!
  11. Just thought I would share the solution in case anyone stumbles upon this with the same problem: My Friend found this Minecraft Forum post, it's actually for 1.6.2 but it worked out for my problem http://www.minecraftforum.net/topic/1983346-armor-mod-smp/#entry24416660
  12. Hey guys so I'm very confused with this right now as it used top work then all of a sudden stopped. So it seems like to get this to work on a server I have to comment out or remove "RenderingRegistry.addNewArmourRendererPrefix("5");" from the main class but then if you was to use this on a client it won't render the armor so in order to really use this on a server there will be two versions, one for server and one for client but the strange thing is it used to work just fine before, I really don't know what happened. Heres the main class: https://github.com/UsernameZero/xenorite/blob/master/java/gcm/xenorite/XenoriteMain.java (Sorry about the mess. )
  13. Finally updated this mod to 1.7.2 lol Armour textures now work but ores don't fall like sand or gravel anymore, I'm working on it.
  14. Updated to fix a few bugs and made armor wearable but still no custom texture yet.
  15. Thanks guys, it's really helped I have now managed to get textures to show up for the armor only problem now is it's the wrong textures :3 Here the code I've been working with: XenoriteMain.java: getArmorTexture in the XenoriteHelmet.java:
  16. This is a little off topic so don't mind me if you don't want to answer it here but is Forge doing any kind of event at Minecon this year? even meetups would be pretty cool Even though I'm not going due to finding out way too late where it was going to be. >_>
  17. Hey guys, Xenorite v2.5.2 for Minecraft 1.7.10 Xenorite is a mod for Minecraft that adds more ores to the game, these ores are either good ore evil in some way or another, giving you good or bad buffs and other interesting effects, with these ores comes items such as tools, weapons and armour just like in vanilla Minecraft but of course with those interesting effects. Downloads: Xenorite Downloads Official Xenorite Wiki Pictures: Recipes: Known Bugs: Change Logs: Credits: Modpacks: 6six6 I have not posted this mod on any other website ONLY MinecraftForums, CurseForge And MinecraftForge If you see this mod on another website or another post on MinecraftForums, CurseForge And MinecraftForge like this one DO NOT DOWNLOAD IT!
  18. Thanks helpful but still trying to figure this out unfortunately. It seems the tutorials I've been reading/watching either the textures just don't show or the items don't show up ingame. When I get back on my modding computer I'll try again then pastebin the classes here if it doesn't work again.
  19. Might be useful and cool to have but not completely necessary from what I've seen 90% of the time the first Forge release for new Minecraft versions are pretty stable, mainly mods themselves that need an update checker. I'm personally hoping the 1.7 update isn't as bad as the 1.6 update so there won't be too much to change and I'm also hoping MCP and Forge updates before December otherwise that's a long wait for good 1.7 mods.
  20. Thank you Draco Anyone able to help with armor textures? I tried as many tutorials as I can and it's starting to give me a java headache.
  21. Hey guys so I know basic java and have modded a simple ore/item mod with ModLoader but now my girlfriend can use Forge 1.6 (1.5 hated her NetBook) I decided to recreate my mod with Forge but this time with a lot more different features. Anyway I've been following tutorials and getting to grips with Forge modding and I have managed to get my mod up to date but I cannot seem to figure out how to get custom textures to show on armor, all I did see a ModLoader method of adding textures but I believe I read it was being removed when Forge updates to 1.7 so I figured if there is a Forge method I would use that in stead to save a lot of headache, I couldn't find any tutorials that I can get to work. I also ways to "preload" textures, all of which doesn't seem to work anymore so I was wondering if this is still implemented? Any help would be really appreciated as I only started recreating my mod with Forge 2 days ago. :3
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